Difference between revisions of "Stone tile"

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{{Rewrite|reason=Account for new cleaning time factor}}{{stub}}{{infobox main|structure|
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{{Infobox main|structure
 
| name = Stone tile
 
| name = Stone tile
 +
| image = StoneTile.png
 
| description = Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
 
| description = Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
| image = StoneTile.png|Stone tile
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<!-- Base Stats -->
| info =
 
 
| type = Floor
 
| type = Floor
| type2 =  
+
| marketvalue = 8
 +
| beauty = 1
 +
| flammability = 0
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| deconstructable = true
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| cleaning time factor = 0.8
| size = 1 ˣ 1
+
| filth multiplier = 1
 
| speed = 1
 
| speed = 1
| beauty = 1
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<!-- Creation -->
| flammability = 0
 
 
| research = Stonecutting
 
| research = Stonecutting
 
| work to make = 1100
 
| work to make = 1100
 +
| skill 1 = Construction
 +
| skill 1 level = 3
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 4
 
| resource 1 amount = 4
 
| stuff tags = Stony
 
| stuff tags = Stony
| marketvalue = 8
+
| deconstructable = true
| skill 1 = Construction
+
<!-- Wiki -->
| skill 1 level = 3
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Stone tile''' are one of the [[floors]] that can be constructed, with a choice of [[Granite Blocks|granite]], [[Limestone Blocks|limestone]], [[Marble Blocks|marble]], [[Sandstone Blocks|sandstone]], or [[Slate Blocks|slate]]. All stone tiles have the same stats, but differ in texture. Note that despite its use for beauty in other circumstances, marble tile is not any more beautiful than any other tile. Because of their non-flammable nature, they, along with stone walls, should replace [[wood]]en structures after a stable base has been set up.
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'''Stone tile''' are one of the [[floors]] that can be constructed, with a choice of [[Granite Blocks|granite]], [[Limestone Blocks|limestone]], [[Marble Blocks|marble]], [[Sandstone Blocks|sandstone]], or [[Slate Blocks|slate]].
 +
 
 +
== Acquisition ==
 +
{{Acquisition}}
  
Stone tiles have a cleaning time of 80%.
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== Summary ==
 +
Stone tiles add {{+|1}} [[beauty]] per tile, and cleaning [[filth]] takes 80% the work. They are not [[flammable]] and do not penalize walk speed.
  
== Acquisition ==
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All stone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.
Constructing stone tiles of any type requires [[Research#Stonecutting|Stonecutting]] to be researched. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}}, and a [[construction]] skill of 3.
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== Analysis ==
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Stone tiles share a similar role to [[concrete]], [[paved tile]]s, and [[flagstone]], as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.
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Stone is a reasonably common material, and stone tile only requires [[Research#Stonecutting|Stonecutting]]. Stone tiles are reasonably impressive flooring that can be constructed early in a colony's life, as opposed to more beautiful flooring like [[carpet]] and [[fine stone tile]]{{RoyaltyIcon}}.
 +
 
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=== Compared to sculptures ===
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Creating [[sculpture]]s can be more efficient for beauty, so long as you have a competent artist.
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For 100 {{Icon Small|stuff}}, you could create 25 stone tiles, or {{+|25}} beauty ({{+|50}} relative to concrete). The same material can make a stone [[large sculpture]]; a normal [[quality]] sculpture is anywhere from {{+|100}} (granite, limestone) to {{+|170}} (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take more work: up to {{Ticks|30000*6}} work, but paving 100 stone tiles would cost {{Ticks|{{P|Work To Make}}*100}} of work (for Construction 8).
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* [[Wood]] is easier to work with (taking {{Ticks|30000*0.7}} of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.
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However, sculptures have a key drawback - they reduce a [[room]]'s space. Stone tiles add to both beauty and wealth, without impacting effective space. This can be relevant for smaller rooms like bedrooms. Making rooms more cramped reduces [[impressiveness]] - both directly, and by reducing the impact of beauty on impressiveness. So in small rooms, stone tiles can be an effective installation. In large, barracks + dining room + rec room structures, sculptures end up being more efficient choice.
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{nav|floor|wide}}
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{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

Latest revision as of 12:41, 27 September 2024

Stone tile

Stone tile

Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.

Base Stats

Type
Floor
Market Value
Silver
Beauty
1
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Skill Required
Construction 3
Work To Make
1,100 ticks (18.33 secs)
Stuff Tags
Stony
Resources to make
Stuff 4
Deconstruct yield
Stuff 2

Stone tile are one of the floors that can be constructed, with a choice of granite, limestone, marble, sandstone, or slate.

Acquisition[edit]

Stone tiles can be crafted once the stonecutting research project has been completed. Each requires Stuff 4 Stuff (Stony), 1,100 ticks (18.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a construction skill of 3.

Summary[edit]

Stone tiles add +1 beauty per tile, and cleaning filth takes 80% the work. They are not flammable and do not penalize walk speed.

All stone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.

Analysis[edit]

Stone tiles share a similar role to concrete, paved tiles, and flagstone, as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.

Stone is a reasonably common material, and stone tile only requires Stonecutting. Stone tiles are reasonably impressive flooring that can be constructed early in a colony's life, as opposed to more beautiful flooring like carpet and fine stone tileContent added by the Royalty DLC.

Compared to sculptures[edit]

Creating sculptures can be more efficient for beauty, so long as you have a competent artist.

For 100 Stuff, you could create 25 stone tiles, or +25 beauty (+50 relative to concrete). The same material can make a stone large sculpture; a normal quality sculpture is anywhere from +100 (granite, limestone) to +170 (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take more work: up to 180,000 ticks (50 mins) work, but paving 100 stone tiles would cost 110,000 ticks (30.56 mins) of work (for Construction 8).

  • Wood is easier to work with (taking 21,000 ticks (5.83 mins) of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.

However, sculptures have a key drawback - they reduce a room's space. Stone tiles add to both beauty and wealth, without impacting effective space. This can be relevant for smaller rooms like bedrooms. Making rooms more cramped reduces impressiveness - both directly, and by reducing the impact of beauty on impressiveness. So in small rooms, stone tiles can be an effective installation. In large, barracks + dining room + rec room structures, sculptures end up being more efficient choice.

Version history[edit]