Difference between revisions of "Carnivore lavish meal"
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− | + | {{See also|Lavish meal|Vegetarian lavish meal}} | |
+ | {{Infobox main|food | ||
| name = Carnivore lavish meal | | name = Carnivore lavish meal | ||
− | | image = Carnivore lavish meal.png | + | | image = Carnivore lavish meal a.png |
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | | description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 14 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Lavish | | taste = Lavish | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 800 | | work to make = 800 | ||
+ | | work speed stat = Cooking Speed | ||
| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
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| resource 1 type = meat | | resource 1 type = meat | ||
| resource 1 amount = 1.25 | | resource 1 amount = 1.25 | ||
+ | | bulk product amount = 4 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = MealLavish_Meat | | defName = MealLavish_Meat | ||
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{{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.}} | {{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.}} | ||
− | ==Acquisition== | + | == Acquisition == |
− | Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from | + | Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from [[meat]], {{Ticks|{{P|Work To Make}} }} of work to make, and a Cooking skill of 8. |
− | ==Summary== | + | == Summary == |
− | A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide | + | A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals). |
− | Eating a lavish meal or its variants gives the {{+| | + | Eating a lavish meal or its variants gives the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}} from [[fine meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. |
− | Lavish meals will also satisfy the food requirements of any | + | Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}. |
== Analysis == | == Analysis == | ||
Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat. | Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat. | ||
− | [[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals | + | [[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives {{--|3}} mood when cooked, for a net {{+|9}} mood buff for any colonist. Human meat usually gives {{--|15}} mood (plus {{--|6}} for several days for butchering), but those with the [[Cannibal (Trait)|Cannibal]] trait will be incredibly pleased, for a net mood of {{+|27}}. A colonist's [[ideoligion]]{{IdeologyIcon}} can make them enjoy either meat on their own, while getting the full boost from the lavish meal. |
== Gallery == | == Gallery == |
Latest revision as of 20:32, 11 May 2024
Carnivore lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 1
- Taste
- Lavish
- Ingested Direct Thought
- AteLavishMeal
- Maximum To Ingest
- 1
Creation
- Skill Required
- Cooking 8
- Work To Make
- 800 ticks (13.33 secs)
- Work Speed Stat
- Cooking Speed
- Resources to make
- 1.25 Nutrition (meat)
- defName
- MealLavish_Meat
- Preferability
- Lavish
- Bulk Product Amount
A Carnivore lavish meal is a variant of the lavish meal created out of meat.
Acquisition[edit]
Carnivore lavish meals meals can be cooked at a Fueled stove or Electric stove. A carnivore lavish meal requires 1.25 units of nutrition from meat, 800 ticks (13.33 secs) of work to make, and a Cooking skill of 8.
Summary[edit]
A carnivore lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.25 nutrition of raw food to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).
Eating a lavish meal or its variants gives the +12 Ate lavish meal mood for 1 day. This replaces the +5 Ate fine meal mood for 1 day from fine meal if present. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.
Lavish meals will also satisfy the food requirements of any conceited noble.
Analysis[edit]
Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.
Insect meat and human meat can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives −3 mood when cooked, for a net +9 mood buff for any colonist. Human meat usually gives −15 mood (plus −6 for several days for butchering), but those with the Cannibal trait will be incredibly pleased, for a net mood of +27. A colonist's ideoligion can make them enjoy either meat on their own, while getting the full boost from the lavish meal.
Gallery[edit]
Version history[edit]
- 1.3.3066 - Added
- 1.3.3074 - New graphics.
- 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)