Difference between revisions of "Reliquary"
(→Summary: Reliquaries do not have quality levels.) |
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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{Infobox main|misc |
− | + | | name = Reliquary | |
− | |name = Reliquary | + | | image = Reliquary.png |
− | |image = Reliquary.png | + | | description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. |
− | |description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. | + | | type = Building |
− | |type = Building | + | | type2 = Ideology (Buildings) |
− | |type2 = | + | | placeable = true |
− | |placeable = true | + | | path cost = 30 |
− | |path cost = 30 | + | | passability = pass through only |
− | |passability = pass through only | + | | cover = 0.4 |
− | |cover = 0.4 | + | | minifiable = false |
− | |minifiable = false | + | | size = 3 ˣ 2 |
− | |size = 3 ˣ 2 | + | | flammability = 1 |
− | |flammability = 1 | + | | hp = 350 |
− | |hp = 350 | + | | terrain affordance = light |
− | |terrain affordance = light | + | | work to make = 40000 |
− | |work to make = 40000 | + | | stuff tags = Metallic, Stony |
− | |stuff tags = Metallic, Stony | + | | resource 1 = Stuff |
− | |resource 1 = Stuff | + | | resource 1 amount = 300 |
− | |resource 1 amount = 300 | + | | resource 2 = Gold |
− | |resource 2 = Gold | + | | resource 2 amount = 75 |
− | |resource 2 amount = 75 | + | | page verified for version = 1.3.3069 |
− | |page verified for version = 1.3.3069 | ||
}} | }} | ||
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | ||
− | ==Acquisition== | + | == Acquisition == |
− | + | {{Acquisition}} | |
− | ==Summary== | + | == Summary == |
+ | {{Stub|section=1|reason=General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.}} | ||
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | ||
Reliquaries do not have quality levels. | Reliquaries do not have quality levels. | ||
− | ==Analysis== | + | == Analysis == |
+ | {{Stub|section=1|reason=General - when to build, use weapon relics vs displaying them, value proposition etc.}} | ||
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | ||
− | |||
− | ==Version history== | + | {{Building Stats Table}} |
+ | |||
+ | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | * [[Version/1.3.3387|1.3.3387]] - | + | * [[Version/1.3.3387|1.3.3387]] - Description updated from ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.|"[...] venerated by believers of a specific ideoligion."}}'' -> ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.|"[...] venerated by some cultures, belief systems, or religions."}}''. |
+ | * [[Version/1.4.3580|1.4.3580]] - Fix: Faulty report string "Extracting limestone reliquary to inventory." | ||
− | {{ | + | {{Nav|ideology|wide}} |
− | [[Category: | + | [[Category:Ideology (Buildings)]] |
Latest revision as of 12:25, 27 September 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Reliquary
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
Base Stats
- Type
- Building – Ideology (Buildings)
- HP
- 350
- Flammability
- 100%
- Path Cost
- 30 (30%)
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A Reliquary is a building added by the Ideology DLC. It is used to house a relic.
Acquisition[edit]
Reliquaries can be constructed, each requiring 300 Stuff (Metallic/Stony, 3000 for SMVs), 75 Gold and 40,000 ticks (11.11 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.. |
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
Reliquaries do not have quality levels.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - when to build, use weapon relics vs displaying them, value proposition etc.. |
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).
Stats table
Reliquary | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | 100,000 ticks (27.78 mins) | 700 | 75% | 1,335 |
Gold | 20 | ticks (10 mins) | 36,000210 | 40% | 30,880 |
Granite blocks | 0 | 240,140 ticks (66.71 mins) | 595 | 0% | 1,885 |
Limestone blocks | 0 | 240,140 ticks (66.71 mins) | 543 | 0% | 1,885 |
Marble blocks | 1 | 220,140 ticks (61.15 mins) | 420 | 0% | 1,810 |
Plasteel | 0 | ticks (24.44 mins) | 88,000980 | 0% | 3,765 |
Sandstone blocks | 0 | 200,140 ticks (55.59 mins) | 490 | 0% | 1,740 |
Silver | 6 | ticks (11.11 mins) | 40,000245 | 40% | 3,895 |
Slate blocks | 0 | 240,140 ticks (66.71 mins) | 455 | 0% | 1,885 |
Steel | 0 | ticks (11.11 mins) | 40,000350 | 40% | 1,465 |
Jade | 10 | 200,000 ticks (55.56 mins) | 175 | 0% | 2,970 |
Uranium | 0 | ticks (21.11 mins) | 76,000875 | 0% | 2,825 |
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3387 - Description updated from "[...] venerated by believers of a specific ideoligion." -> "[...] venerated by some cultures, belief systems, or religions.".
- 1.4.3580 - Fix: Faulty report string "Extracting limestone reliquary to inventory."