Difference between revisions of "Carnivore lavish meal"

From RimWorld Wiki
Jump to navigation Jump to search
m (→‎Analysis: not true)
(No veg.)
 
(11 intermediate revisions by 4 users not shown)
Line 13: Line 13:
 
| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 15
+
| path cost = 14
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Lavish
 
| taste = Lavish
Line 22: Line 22:
 
<!-- Creation -->
 
<!-- Creation -->
 
| work to make = 800
 
| work to make = 800
 +
| work speed stat = Cooking Speed
 
| production facility 1 = Fueled stove
 
| production facility 1 = Fueled stove
 
| production facility 2 = Electric stove
 
| production facility 2 = Electric stove
Line 29: Line 30:
 
| resource 1 type = meat
 
| resource 1 type = meat
 
| resource 1 amount = 1.25
 
| resource 1 amount = 1.25
 +
| bulk product amount = 4
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = MealLavish_Meat
 
| defName = MealLavish_Meat
Line 50: Line 52:
  
 
== Acquisition ==
 
== Acquisition ==
Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a Cooking skill of 10.
+
Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from [[meat]], {{Ticks|{{P|Work To Make}} }} of work to make, and a Cooking skill of 8.
  
 
== Summary ==
 
== Summary ==
 
A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).
 
A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).
  
Eating a lavish meal or its variants gives the {{+|12}} ''Ate lavish meal'' [[mood]]let for 24 hours. This moodlet  stacks with the {{+|5}} ''Ate fine meal'' from [[fine meal]]s. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied.
+
Eating a lavish meal or its variants gives the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}} from [[fine meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied.
  
Lavish meals will also satisfy the food requirements of any conceited [[noble]]{{RoyaltyIcon}}.
+
Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}.
  
 
== Analysis ==
 
== Analysis ==
 
Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.  
 
Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.  
  
[[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives {{--|3}} mood when cooked, for a net +9 mood buff for any colonist. Human meat usually gives {{--|15}} mood, for a net of -3 mood, but those with the [[Cannibal]] trait will be incredibly pleased, for a net mood of +27. A colonist's [[ideoligion]]{{IdeologyIcon}} can make them enjoy either meat on their own, while getting the full boost from the lavish meal.
+
[[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives {{--|3}} mood when cooked, for a net {{+|9}} mood buff for any colonist. Human meat usually gives {{--|15}} mood (plus {{--|6}} for several days for butchering), but those with the [[Cannibal (Trait)|Cannibal]] trait will be incredibly pleased, for a net mood of {{+|27}}. A colonist's [[ideoligion]]{{IdeologyIcon}} can make them enjoy either meat on their own, while getting the full boost from the lavish meal.
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 20:32, 11 May 2024

Carnivore lavish meal

Carnivore lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
14 (48%)

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Work Speed Stat
Cooking Speed
Resources to make
1.25 Nutrition (meat)
Technical
defName
MealLavish_Meat
Preferability
Lavish
Bulk Product Amount
Carnivore lavish meal


A Carnivore lavish meal is a variant of the lavish meal created out of meat.

Acquisition[edit]

Carnivore lavish meals meals can be cooked at a Fueled stove or Electric stove. A carnivore lavish meal requires 1.25 units of nutrition from meat, 800 ticks (13.33 secs) of work to make, and a Cooking skill of 8.

Summary[edit]

A carnivore lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.25 nutrition of raw food to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).

Eating a lavish meal or its variants gives the +12 Ate lavish meal mood for 1 day. This replaces the +5 Ate fine meal mood for 1 day from fine meal if present. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.

Lavish meals will also satisfy the food requirements of any conceited nobleContent added by the Royalty DLC.

Analysis[edit]

Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.

Insect meat and human meat can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives −3 mood when cooked, for a net +9 mood buff for any colonist. Human meat usually gives −15 mood (plus −6 for several days for butchering), but those with the Cannibal trait will be incredibly pleased, for a net mood of +27. A colonist's ideoligionContent added by the Ideology DLC can make them enjoy either meat on their own, while getting the full boost from the lavish meal.

Gallery[edit]

Version history[edit]

  • 1.3.3066 - Added
  • 1.3.3074 - New graphics.
  • 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)