Difference between revisions of "Flagstone"

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{{infobox main|structure|
+
{{Infobox main|structure
 
| name = Flagstone
 
| name = Flagstone
 +
| image = Flagstone.png
 
| description = Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
 
| description = Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
| image = Flagstone.png|Flagstone
+
<!-- Base Stats -->
 
| type = Floor
 
| type = Floor
| type2 =  
+
| marketvalue = 5.5
 +
| beauty = 0
 +
| flammability = 0
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| size = 1 ˣ 1
+
| cleaning time factor = 0.8
 +
| filth multiplier = 1
 
| speed = 1
 
| speed = 1
| beauty = 0
+
<!-- Creation -->
| flammability = 0
 
 
| work to make = 500
 
| work to make = 500
 +
| stuff tags = Stony
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 4
 
| resource 1 amount = 4
| stuff tags = Stony
 
 
| deconstruct yield = None
 
| deconstruct yield = None
| marketvalue = 5.5
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<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
Constructing flagstone of any type requires [[Research#Stonecutting|Stonecutting]] to be researched. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}}.
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{{Acquisition}}
  
 
Flagstone can also be generated when you create a colony on a tile with stone road on it.
 
Flagstone can also be generated when you create a colony on a tile with stone road on it.
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Flagstone provides no beauty modifier, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
 
Flagstone provides no beauty modifier, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
  
All flagstone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.
+
All flagstone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.
  
 
Unlike other floors, when removed with the Remove Floor command, it provides no resources.
 
Unlike other floors, when removed with the Remove Floor command, it provides no resources.
  
 
== Analysis ==
 
== Analysis ==
Flagstone shares a similar role to [[concrete]] or [[paved tile]] as a relatively fast, non-flammable, beauty-neutral flooring. It takes {{%|{{P|Work To Make #}}/{{Q|Concrete|Work To Make #}} round 2}} the work to lay flagstone than concrete, while stone blocks take a lot of time to craft. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess.
+
Flagstone shares a similar role to [[concrete]] or [[paved tile]] as a relatively fast, non-flammable, beauty-neutral flooring. It takes {{%|{{P|Work To Make #}}/{{Q|Concrete|Work To Make #}} round 2}} the work to lay flagstone than concrete, in addition to the significant amount of time required to craft the stone blocks themselves. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess.
  
Both flagstone and [[stone tile]]s cost the same amount of stone. The latter takes {{Ticks|{{Q|Stone tile|Work To Make}}}} of work to construct, {{%|{{Q|Stone tile|Work To Make #}}/{{P|Work To Make #}} round 2}} the work to make flagstone, for {{+|{{Q|Stone tile|Beauty Base}}}} [[beauty]] per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.
+
Both flagstone and [[stone tile]]s require the same amount of stone. The latter takes {{Ticks|{{Q|Stone tile|Work To Make}}}} of work to construct, {{%|{{Q|Stone tile|Work To Make #}}/{{P|Work To Make #}} round 2}} the work to make flagstone, for {{+|{{Q|Stone tile|Beauty Base}}}} [[beauty]] per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{nav|floor|wide}}
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{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

Latest revision as of 11:55, 27 September 2024

Flagstone

Flagstone

Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.

Base Stats

Type
Floor
Market Value
5.5 Silver
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Work To Make
500 ticks (8.33 secs)
Stuff Tags
Stony
Resources to make
Stuff 4
Deconstruct yield
None

Flagstones are a buildable floor type. It can be made out of any of the 5 stone types available in-game: Sandstone, Granite, Limestone, Slate or Marble.

Acquisition[edit]

Flagstones can be crafted, each requiring Stuff 4 Stuff (Stony) and 500 ticks (8.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Flagstone can also be generated when you create a colony on a tile with stone road on it.

Summary[edit]

Flagstone provides no beauty modifier, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

All flagstone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.

Unlike other floors, when removed with the Remove Floor command, it provides no resources.

Analysis[edit]

Flagstone shares a similar role to concrete or paved tile as a relatively fast, non-flammable, beauty-neutral flooring. It takes 500% the work to lay flagstone than concrete, in addition to the significant amount of time required to craft the stone blocks themselves. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess.

Both flagstone and stone tiles require the same amount of stone. The latter takes 1,100 ticks (18.33 secs) of work to construct, 220% the work to make flagstone, for +1 beauty per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.

Version history[edit]