Difference between revisions of "Flagstone"
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− | {{ | + | {{Infobox main|structure |
| name = Flagstone | | name = Flagstone | ||
+ | | image = Flagstone.png | ||
| description = Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources. | | description = Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources. | ||
− | + | <!-- Base Stats --> | |
| type = Floor | | type = Floor | ||
− | | | + | | marketvalue = 5.5 |
+ | | beauty = 0 | ||
+ | | flammability = 0 | ||
+ | <!-- Building --> | ||
+ | | size = 1 ˣ 1 | ||
| placeable = True | | placeable = True | ||
− | | | + | | cleaning time factor = 0.8 |
+ | | filth multiplier = 1 | ||
| speed = 1 | | speed = 1 | ||
− | + | <!-- Creation --> | |
− | |||
| work to make = 500 | | work to make = 500 | ||
+ | | stuff tags = Stony | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
− | |||
| deconstruct yield = None | | deconstruct yield = None | ||
− | + | <!-- Wiki --> | |
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Flagstone can also be generated when you create a colony on a tile with stone road on it. | Flagstone can also be generated when you create a colony on a tile with stone road on it. | ||
Line 28: | Line 33: | ||
Flagstone provides no beauty modifier, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | Flagstone provides no beauty modifier, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | ||
− | All flagstone tiles have the | + | All flagstone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings. |
Unlike other floors, when removed with the Remove Floor command, it provides no resources. | Unlike other floors, when removed with the Remove Floor command, it provides no resources. | ||
== Analysis == | == Analysis == | ||
− | Flagstone shares a similar role to [[concrete]] or [[paved tile]] as a relatively fast, non-flammable, beauty-neutral flooring. It takes {{%|{{P|Work To Make #}}/{{Q|Concrete|Work To Make #}} round 2}} the work to lay flagstone than concrete, | + | Flagstone shares a similar role to [[concrete]] or [[paved tile]] as a relatively fast, non-flammable, beauty-neutral flooring. It takes {{%|{{P|Work To Make #}}/{{Q|Concrete|Work To Make #}} round 2}} the work to lay flagstone than concrete, in addition to the significant amount of time required to craft the stone blocks themselves. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess. |
− | Both flagstone and [[stone tile]]s | + | Both flagstone and [[stone tile]]s require the same amount of stone. The latter takes {{Ticks|{{Q|Stone tile|Work To Make}}}} of work to construct, {{%|{{Q|Stone tile|Work To Make #}}/{{P|Work To Make #}} round 2}} the work to make flagstone, for {{+|{{Q|Stone tile|Beauty Base}}}} [[beauty]] per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside. |
== Version history == | == Version history == | ||
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | {{ | + | {{Nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] |
Latest revision as of 11:55, 27 September 2024
Flagstone
Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
Base Stats
- Type
- Floor
- Beauty
- 0
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleaning Time Multiplier
- 80%
- Filth Multiplier
- 100%
- Move Speed Factor
- 100%
Creation
- Work To Make
- 500 ticks (8.33 secs)
- Stuff Tags
- Stony
- Deconstruct yield
- None
Flagstones are a buildable floor type. It can be made out of any of the 5 stone types available in-game: Sandstone, Granite, Limestone, Slate or Marble.
Acquisition[edit]
Flagstones can be crafted, each requiring 4 Stuff (Stony) and 500 ticks (8.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.
Flagstone can also be generated when you create a colony on a tile with stone road on it.
Summary[edit]
Flagstone provides no beauty modifier, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
All flagstone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.
Unlike other floors, when removed with the Remove Floor command, it provides no resources.
Analysis[edit]
Flagstone shares a similar role to concrete or paved tile as a relatively fast, non-flammable, beauty-neutral flooring. It takes 500% the work to lay flagstone than concrete, in addition to the significant amount of time required to craft the stone blocks themselves. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess.
Both flagstone and stone tiles require the same amount of stone. The latter takes 1,100 ticks (18.33 secs) of work to construct, 220% the work to make flagstone, for +1 beauty per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.
Version history[edit]
- 1.4.3523 - Cleaning time factor added.