Difference between revisions of "Carpet"
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− | {{Rewrite|reason=1.4 color overhaul, account for new cleaning time factor}} | + | {{Rewrite|reason=1) 1.4 color overhaul, account for new cleaning time factor.}} |
+ | {{Image wanted|reason= Colour selection}} | ||
{{Infobox main|structure | {{Infobox main|structure | ||
| name = Carpet | | name = Carpet | ||
+ | | image = ground carpet cream.png | ||
| description = Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process. | | description = Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process. | ||
− | |||
| type = Floor | | type = Floor | ||
− | | | + | | marketvalue = 13 |
+ | | beauty = 2 | ||
+ | | hp = 100 | ||
+ | | flammability = 0.32 | ||
+ | <!-- Building --> | ||
+ | | size = 1 ˣ 1 | ||
| placeable = True | | placeable = True | ||
− | | | + | | cleaning time factor = 2 |
− | | | + | | filth multiplier = 1 |
− | |||
| speed = 1 | | speed = 1 | ||
− | + | <!-- Creation --> | |
− | |||
| research = Carpet making | | research = Carpet making | ||
| work to make = 800 | | work to make = 800 | ||
| resource 1 = Cloth | | resource 1 = Cloth | ||
| resource 1 amount = 7 | | resource 1 amount = 7 | ||
− | | | + | | deconstructable = true |
+ | <!-- Wiki --> | ||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Carpet''' is a type of [[floor]]ing | + | '''Carpet''' is a type of [[floor]]ing that is [[beauty|beautiful]] and available in a range of colors, but is flammable and hard to clean. |
− | + | == Acquisition == | |
+ | {{Acquisition}} Color is chosen when the blueprint is laid, and incurs no additional cost. | ||
+ | == Summary == | ||
When carpet burns it leaves [[burned carpet]] behind. | When carpet burns it leaves [[burned carpet]] behind. | ||
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== Analysis == | == Analysis == | ||
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Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. | Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. | ||
+ | |||
+ | It is important to consider the cleaning time of {{bad|200%}}, which doubles the time needed to clean it. | ||
== See also == | == See also == |
Latest revision as of 14:06, 27 September 2024
This article is suggested to be rewritten. Reason: 1) 1.4 color overhaul, account for new cleaning time factor.. You can help the RimWorld Wiki by improving it. |
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Carpet
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.
Base Stats
- Type
- Floor
- Beauty
- 2
- HP
- 100
- Flammability
- 32%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleaning Time Multiplier
- 200%
- Filth Multiplier
- 100%
- Move Speed Factor
- 100%
Creation
- Required Research
- Carpet making
- Work To Make
- 800 ticks (13.33 secs)
Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.
Acquisition[edit]
Carpets can be crafted once the carpet making research project has been completed. Each requires 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.
Summary[edit]
When carpet burns it leaves burned carpet behind.
Analysis[edit]
With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.
Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.
It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.
See also[edit]
- Fine carpet - Fancier carpets introduced in the Royalty DLC.
Version history[edit]
- 0.12.906 - Added
- 0.17.1546 - Can now burn.
- 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.