Difference between revisions of "Silver tile"

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== Acquisition ==
 
== Acquisition ==
Silver tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==

Latest revision as of 12:33, 27 September 2024

Silver tile

Silver tile

For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.

Base Stats

Type
Floor
Market Value
73 Silver
Beauty
4
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleanliness
+0.2
Cleaning Time Multiplier
60%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Smithing
Skill Required
Construction 3
Work To Make
800 ticks (13.33 secs)
Resources to make
Silver 70
Deconstruct yield
Silver 35

Silver tile is a type of floor. It is naturally clean, non-flammable, and quite beautiful.

Acquisition[edit]

Silver tiles can be crafted once the smithing research project has been completed. Each requires Silver 70 Silvers, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a construction skill of 3.

Summary[edit]

Silver tiles gives +4 beauty and has a cleanliness of +0.2. It also takes 60% the time to clean filth on it. It is not flammable and does not penalize walk speed.

Silver tiles also count as a fine floor for the purposes of nobles.Content added by the Royalty DLC

Analysis[edit]

Compared to other general floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is a trivial-to-defend way to improve area beauty and cleanliness, its practical use as flooring is limited. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.

There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against blood.

Fine flooring[edit]

Silver tiles are surprisingly competitive as a fine floorContent added by the Royalty DLC, which are all resource intensive. Impressiveness weighs heavily towards the lowest stat, so the small Cleanliness of silver and gold tiles help. Gold tiles are 10x more expensive - while more beautiful, sculptures are usually a superior form of beauty.

  • Silver tiles have the same beauty of fine carpets, while only being 6 Silver Market Value higher. Meanwhile, silver tiles are much faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, cloth is easier to grow in massive quantities when the biome supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
  • Fine stone tiles are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating stone blocks is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the wealth of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).

Note that carpet requires the separate Carpet making research. Both silver and fine stone require the Smithing instead, a pre-requsite for many other essential projects.

Version history[edit]

  • 1.1.2562 - Now considered fine floor.
  • 1.4.3523 - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness. to For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.