Difference between revisions of "Loudspeaker"
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− | {{Ideology}} | + | {{Ideology}} |
− | {{ | + | {{Infobox main|misc |
− | + | | name = Loudspeaker | |
− | |name = Loudspeaker | + | | image = Loudspeaker.png |
− | |image = Loudspeaker.png | + | | description = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect. |
− | |description = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect. | + | | type = Building |
− | |type = Building | + | | type2 = Ideology (Buildings) |
− | |type2 = | + | | placeable = true |
− | |placeable = true | + | | passability = pass through only |
− | |passability = pass through only | + | | cover = 0.35 |
− | |cover = 0.35 | + | | minifiable = true |
− | |minifiable = true | + | | size = 1 ˣ 1 |
− | |size = 1 ˣ 1 | + | | mass base = 15 |
− | |mass base = 15 | + | | flammability = 0 |
− | |flammability = 0 | + | | hp = 100 |
− | |hp = 100 | + | | sell price multiplier = 0.7 |
− | |sell price multiplier = 0.7 | + | | power = -150 |
− | |power = -150 | + | | glowradius = 3 |
− | |glowradius = 3 | + | | glowcolor = (170, 170, 170) |
− | |glowcolor = (170, 170, 170) | + | | terrain affordance = light |
− | |terrain affordance = light | + | | research = Electricity |
− | |research = Electricity | + | | thingCategories = BuildingsMisc |
− | |thingCategories = BuildingsMisc | + | | work to make = 1000 |
− | |work to make = 1000 | + | | resource 1 = Steel |
− | |resource 1 = Steel | + | | resource 1 amount = 80 |
− | |resource 1 amount = 80 | + | | resource 2 = Component |
− | |resource 2 = Component | + | | resource 2 amount = 2 |
− | |resource 2 amount = 2 | + | | page verified for version = 1.3.3101 |
− | |page verified for version = 1.3.3101 | ||
}} | }} | ||
A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]], contributing to the [[Rituals#Dance Party|dance party]] ritual. | A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]], contributing to the [[Rituals#Dance Party|dance party]] ritual. | ||
− | ==Acquisition== | + | == Acquisition == |
Loudspeakers can be constructed once the {{P|Required Research}} research is completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item. | Loudspeakers can be constructed once the {{P|Required Research}} research is completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item. | ||
− | ==Summary== | + | == Summary == |
− | Each loudspeaker adds +5% quality to the [[Rituals#Dance Party|dance party]] [[ritual]], increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a [[lightball]]. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus. | + | Each loudspeaker adds {{+|5%}} quality to the [[Rituals#Dance Party|dance party]] [[ritual]], increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a [[lightball]]. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus. |
− | ==Analysis== | + | == Analysis == |
Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot. | Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot. | ||
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff. | Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff. | ||
− | ==Version history== | + | == Version history == |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | {{ | + | |
− | [[Category: | + | {{Nav|ideology|wide}} |
+ | [[Category:Ideology (Buildings)]] |
Latest revision as of 06:31, 1 January 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Loudspeaker
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
Base Stats
- Type
- Building – Ideology (Buildings)
- Mass
- 15 kg
- HP
- 100
- Flammability
- 0%
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Power
- -150 W
- Light Radius
- 1.66
Creation
- Required Research
- Electricity
- Work To Make
- 1,000 ticks (16.67 secs)
- thingCategories
- BuildingsMisc
A Loudspeaker is a ritual item added by the Ideology DLC, contributing to the dance party ritual.
Acquisition[edit]
Loudspeakers can be constructed once the Electricity research is completed. It requires 80 Steel, 2 Components. Pawns do not need an ideoligion with the dance party ritual in order to build this item.
Summary[edit]
Each loudspeaker adds +5% quality to the dance party ritual, increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a lightball. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus.
Analysis[edit]
Compared to the drum party, lightballs and loudspeakers require steel, components, and power - which are generally more valuable than wood and textiles for a campfire and drums. However, with the drum party, pawns need to actually play drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.
Version history[edit]
- Ideology DLC Release - Added.