Difference between revisions of "Loudspeaker"

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m (→‎Summary: loudspeakers are not required if you are using a ritual spot (etc.) as a ritual focus for dance party)
 
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{{Ideology}}
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{{Ideology}}  
{{stub}}
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{{Infobox main|misc
{{infobox main|misc|
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| name = Loudspeaker
|name = Loudspeaker
+
| image = Loudspeaker.png
|image = Loudspeaker.png|Loudspeaker
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| description = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
|description = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
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| type = Building
|type = Building
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| type2 = Ideology (Buildings)
|type2 = Misc
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| placeable = true
|placeable = true
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| passability = pass through only
|passability = pass through only
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| cover = 0.35
|cover = 0.35
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| minifiable = true
|minifiable = true
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| size = 1 ˣ 1
|size = 1 ˣ 1
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| mass base = 15
|mass base = 15
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| flammability = 0
|flammability = 0
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| hp = 100
|hp = 100
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| sell price multiplier = 0.7
|sell price multiplier = 0.7
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| power = -150
|power = -150
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| glowradius = 3
|glowradius = 3
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| glowcolor = (170, 170, 170)
|glowcolor = (170, 170, 170)
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| terrain affordance = light
|terrain affordance = light
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| research = Electricity
|research = Electricity
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| thingCategories = BuildingsMisc
|thingCategories = BuildingsMisc
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| work to make = 1000
|work to make = 1000
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| resource 1 = Steel
|resource 1 = Steel
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| resource 1 amount = 80
|resource 1 amount = 80
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| resource 2 = Component
|resource 2 = Component
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| resource 2 amount = 2
|resource 2 amount = 2
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| page verified for version = 1.3.3101
|page verified for version = 1.3.3101
 
 
}}
 
}}
 
A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]], contributing to the [[Rituals#Dance Party|dance party]] ritual.
 
A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]], contributing to the [[Rituals#Dance Party|dance party]] ritual.
  
==Acquisition==
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== Acquisition ==
 
Loudspeakers can be constructed once the {{P|Required Research}} research is completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item.
 
Loudspeakers can be constructed once the {{P|Required Research}} research is completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item.
  
==Summary==
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== Summary ==
Each loudspeaker adds +5% quality to the [[Rituals#Dance Party|dance party]] [[ritual]], increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a [[lightball]]. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus.
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Each loudspeaker adds {{+|5%}} quality to the [[Rituals#Dance Party|dance party]] [[ritual]], increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a [[lightball]]. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus.
  
==Analysis==
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== Analysis ==
 
Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.
 
Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.
  
 
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff.
 
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff.
  
==Version history==
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== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
{{nav|misc|wide}}
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[[Category:Miscellaneous]]
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{{Nav|ideology|wide}}
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[[Category:Ideology (Buildings)]]

Latest revision as of 06:31, 1 January 2024

Loudspeaker

Loudspeaker

A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.

Base Stats

Type
BuildingIdeology (Buildings)
Market Value
220 Silver [Note]
Mass
15 kg
HP
100
Flammability
0%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
35%
Terrain Affordance
Light
Power
-150 W
Light Radius
1.66

Creation

Required Research
Electricity
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 80 + Component 2
Deconstruct yield
Steel 40 + Component 1
Destroy yield
Steel 20 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


A Loudspeaker is a ritual item added by the Ideology DLC, contributing to the dance party ritual.

Acquisition[edit]

Loudspeakers can be constructed once the Electricity research is completed. It requires Steel 80 Steel, Component 2 Components. Pawns do not need an ideoligion with the dance party ritual in order to build this item.

Summary[edit]

Each loudspeaker adds +5% quality to the dance party ritual, increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a lightball. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus.

Analysis[edit]

Compared to the drum party, lightballs and loudspeakers require steel, components, and power - which are generally more valuable than wood and textiles for a campfire and drums. However, with the drum party, pawns need to actually play drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.

Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.

Version history[edit]