Difference between revisions of "Styling station"

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(→‎Analysis: Note that there's a penalty for an invalid hairstyle as well.)
 
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{{Ideology}}
 
{{Ideology}}
{{infobox main|misc|
+
{{Infobox main|misc
 
| name = Styling station
 
| name = Styling station
 
| image = Styling station.png
 
| image = Styling station.png
 
| description = A table with a mirror and styling tools. People can use this to change their look.
 
| description = A table with a mirror and styling tools. People can use this to change their look.
 
| type = Building
 
| type = Building
| type2 = Misc
+
| type2 = Ideology (Buildings)
 
| placeable = true
 
| placeable = true
 
| path cost = 50
 
| path cost = 50
Line 31: Line 31:
  
 
== Acquisition ==
 
== Acquisition ==
Constructing a styling station requires {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Explanation of UI, hair styling, also [[Template: Dye Color Table]] after that template's recoding tag is completed}}
+
{{Stub|section=1|reason=Explanation of UI, hair styling}}
 
{{Image wanted|section=1|reason=Station UI}}
 
{{Image wanted|section=1|reason=Station UI}}
You will need to grow [[Tinctoria]] to get [[Dye]] to change the color of your pawn's apparel and hair. Some pawns have a favorite color, and [[ideoligion]]s have an associated color - dying more than 60% of a pawn's equipped clothing items in either of these colors will give them a [[mood]] boost of {{+|1}}. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.
+
You will need to grow [[tinctoria]] to get [[dye]] to change the color of your pawn's apparel and hair. Some pawns have a favorite color, and [[ideoligion]]s have an associated color - dyeing more than 60% of a pawn's equipped clothing items in either of these colors will give them a [[mood]] boost of {{+|1}}. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.
  
 
If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of {{+|2}}.
 
If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of {{+|2}}.
  
 
Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, [[elephant leather]] clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors. {{Check Tag|Confirmation needed|This is proven for default base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power armor and non-grey cloth.}}
 
Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, [[elephant leather]] clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors. {{Check Tag|Confirmation needed|This is proven for default base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power armor and non-grey cloth.}}
 +
 +
=== Available colors ===
 +
{{Dye Color Table| hair = true | apparel = true}}
  
 
== Analysis ==
 
== Analysis ==
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Outside of its obvious aesthetic benefits, use of styling station is of questionable mechanical utility, providing at most {{+|2}} mood with a minor but not negligible investment of time and resources. However, it can be helpful to make specific pawns identifiable by the player without having to make suboptimal apparel or material choices.  
 
Outside of its obvious aesthetic benefits, use of styling station is of questionable mechanical utility, providing at most {{+|2}} mood with a minor but not negligible investment of time and resources. However, it can be helpful to make specific pawns identifiable by the player without having to make suboptimal apparel or material choices.  
  
The styling station gains a bit more use if the player regularly converts prisoners. If the pawn's hairstyle does not match one approved by their [[Ideoligion#Hair_and_tattoos|ideology]], they will gain a -??{{Check Tag|Value?}} mood penalty until they can change their hairstyle. Pawns will automatically attempt to change to a valid hairstyle when possible, or the player can manually order them to do so.
+
The styling station gains a bit more use if the player regularly converts prisoners. If the pawn's hairstyle does not match one approved by their [[Ideoligion#Hair and tattoos|ideology]], they will gain a {{--|2}} mood penalty until they can change their hairstyle. Pawns will automatically attempt to change to a valid hairstyle when possible, or the player can manually order them to do so.
  
{{Building Material Table}}
+
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3067|1.3.3067]] - Dying hair now requires dye
+
* [[Version/1.3.3067|1.3.3067]] - Dyeing hair now requires dye
* [[Version/1.3.3074|1.3.3072]] - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option.
+
* [[Version/1.3.3072|1.3.3072]] - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option. Fix: Women constantly using the styling station to get a beard that they are not allowed to have.  
 
* [[Version/1.3.3074|1.3.3074]] - Allow black color to be selected for apparel coloring.
 
* [[Version/1.3.3074|1.3.3074]] - Allow black color to be selected for apparel coloring.
 +
* [[Version/1.4.3613|1.4.3613]] - Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.
  
{{nav|misc|wide}}
+
{{Nav|ideology|wide}}
[[Category:Miscellaneous]]
+
[[Category:Ideology (Buildings)]]

Latest revision as of 12:41, 27 September 2024

Styling station

Styling station

A table with a mirror and styling tools. People can use this to change their look.

Base Stats

Type
BuildingIdeology (Buildings)
Mass
15 kg
HP
120
Flammability
80%
Path Cost
50

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 80 + Steel 30
Deconstruct yield
Stuff 40 + Steel 15
Destroy yield
Stuff 20 + Steel 7 - 8
Technical
thingCategories
BuildingsFurniture


A styling station is a station used to aesthetically edit your pawns added by the Ideology DLC. It allows the styling of hair and beards, as well as the dyeing of apparel, hair and beards.

To use the styling station, select the pawn then right click on the styling station, selecting the "Change style" option.

Acquisition[edit]

Styling stations can be constructed, each requiring Stuff 80 Stuff (Metallic/Woody, 800 for SMVs), Steel 30 Steel and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

You will need to grow tinctoria to get dye to change the color of your pawn's apparel and hair. Some pawns have a favorite color, and ideoligions have an associated color - dyeing more than 60% of a pawn's equipped clothing items in either of these colors will give them a mood boost of +1. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.

If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of +2.

Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, elephant leather clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors. [Confirmation needed]

Available colors[edit]

  • Color Color name Available for Color code [ExpandCollapse]
    Hair Content added by the Ideology DLC Apparel Content added by the Ideology DLC RGB HEX HSL
    Red Check.png Ex.png (118,49,57) #763139 hsl(353, 41%, 33%)
    Subtle red Check.png Ex.png (132,84,72) #845448 hsl(12, 29%, 40%)
    Auburn Check.png Ex.png (138,51,36) #8a3324 hsl(8, 59%, 34%)
    Scarlet Check.png Ex.png (163,41,42) #a3292a hsl(359, 60%, 40%)
    Burgundy Check.png Ex.png (91,41,45) #5b292d hsl(355, 38%, 26%)
    Subtle magenta Check.png Ex.png (101,67,82) #654352 hsl(333, 20%, 33%)
    Purple Check.png Ex.png (99,50,119) #633277 hsl(282, 41%, 33%)
    Muted purple Check.png Ex.png (116,78,131) #744e83 hsl(283, 25%, 41%)
    Deep purple Check.png Ex.png (75,38,90) #4b265a hsl(282, 41%, 25%)
    Light indigo Check.png Ex.png (144,86,139) #90568b hsl(305, 25%, 45%)
    Blue Check.png Ex.png (24,65,121) #184179 hsl(214, 67%, 28%)
    Subtle blue Check.png Ex.png (67,81,101) #435165 hsl(215, 20%, 33%)
    Ice blue Check.png Ex.png (140,148,174) #8c94ae hsl(225, 17%, 62%)
    Marine Check.png Ex.png (38,59,90) #263b5a hsl(215, 41%, 25%)
    Sky blue Check.png Ex.png (95,133,191) #5f85bf hsl(216, 43%, 56%)
    Dusk Check.png Ex.png (78,100,131) #4e6483 hsl(215, 25%, 41%)
    Teal Check.png Ex.png (50,118,119) #327677 hsl(180, 41%, 33%)
    Green Check.png Ex.png (89,105,62) #59693e hsl(82, 26%, 33%)
    Forest green Check.png Ex.png (78,131,105) #4e8369 hsl(150, 25%, 41%)
    Pine green Check.png Ex.png (38,90,64) #265a40 hsl(150, 41%, 25%)
    Swamp green Check.png Ex.png (112,131,78) #70834e hsl(81, 25%, 41%)
    Olive Check.png Ex.png (118,119,50) #767732 hsl(60, 41%, 33%)
    Dark olive Check.png Ex.png (69,88,36) #455824 hsl(81, 42%, 24%)
    Mustard Check.png Ex.png (163,131,49) #a38331 hsl(43, 54%, 42%)
    Pale lime Check.png Ex.png (166,166,90) #a6a65a hsl(60, 30%, 50%)
    Wood brown Check.png Ex.png (108,78,55) #6c4e37 hsl(26, 33%, 32%)
    Orange Check.png Ex.png (167,96,39) #a76027 hsl(26, 62%, 40%)
    Pastel red Check.png Ex.png (201,112,112) #c97070 hsl(360, 45%, 61%)
    Pastel pink Check.png Ex.png (241,192,218) #f1c0da hsl(328, 64%, 85%)
    Pastel blue Check.png Ex.png (126,164,204) #7ea4cc hsl(210, 43%, 65%)
    Pastel green Check.png Ex.png (161,213,180) #a1d5b4 hsl(141, 38%, 73%)
    Pastel yellow Check.png Ex.png (204,204,100) #cccc64 hsl(60, 50%, 60%)
    Pastel orange Check.png Ex.png (191,137,33) #bf8921 hsl(39, 71%, 44%)
    Cream Check.png Ex.png (195,192,176) #c3c0b0 hsl(50, 14%, 73%)
    Limestone Check.png Ex.png (158,153,135) #9e9987 hsl(46, 11%, 57%)
    Marble Check.png Ex.png (132,135,132) #848784 hsl(120, 1%, 52%)
    Sandstone Check.png Ex.png (126,104,94) #7e685e hsl(18, 15%, 43%)
    Check.png Ex.png (26,26,26) #1a1a1a hsl(360, 0%, 10%)
    Check.png Check.png (51,51,51) #333333 hsl(360, 0%, 20%)
    Check.png Check.png (245,245,245) #f5f5f5 hsl(360, 0%, 96%)
    Check.png Check.png (191,86,86) #bf5656 hsl(360, 45%, 54%)
    Check.png Check.png (191,86,86) #ff7373 hsl(360, 100%, 73%)
    Check.png Ex.png (79,71,66) #4f4742 hsl(23, 9%, 28%)
    Check.png Ex.png (77,51,26) #4d331a hsl(29, 50%, 20%)
    Check.png Ex.png (237,202,156) #edca93 hsl(36, 71%, 75%)
    Check.png Check.png (148,115,67) #947343 hsl(35, 38%, 42%)
    Check.png Check.png (191,149,86) #bf9556 hsl(36, 45%, 54%)
    Check.png Check.png (255,199,115) #ffc773 hsl(36, 100%, 73%)
    Check.png Check.png (132,148,67) #849443 hsl(71, 38%, 42%)
    Check.png Check.png (227,255,115) #e3ff73 hsl(72, 100%, 73%)
    Check.png Check.png (83,148,67) #539443 hsl(108, 38%, 42%)
    Check.png Check.png (107,191,86) #6bbf56 hsl(108, 45%, 54%)
    Check.png Check.png (143,255,115) #8fff73 hsl(108, 100%, 73%)
    Check.png Check.png (86,191,128) #56bf80 hsl(144, 45%, 54%)
    Check.png Check.png (115,255,171) #73ffab hsl(144, 100%, 73%)
    Check.png Check.png (67,148,148) #439494 hsl(180, 38%, 42%)
    Check.png Check.png (86,191,191) #56bfbf hsl(180, 45%, 54%)
    Check.png Check.png (115,255,255) #73ffff hsl(180, 100%, 73%)
    Check.png Check.png (115,171,255) #73abff hsl(216, 100%, 73%)
    Check.png Check.png (83,67,148) #534394 hsl(251, 38%, 42%)
    Check.png Check.png (107,86,191) #6b56bf hsl(252, 45%, 54%)
    Check.png Check.png (143,115,255) #8f73ff hsl(252, 100%, 73%)
    Check.png Check.png (132,67,148) #844394 hsl(288, 38%, 42%)
    Check.png Check.png (170,86,191) #aa56bf hsl(288, 45%, 54%)
    Check.png Check.png (227,115,255) #e373ff hsl(288, 100%, 73%)
    Check.png Check.png (148,67,115) #944373 hsl(324, 38%, 42%)
    Check.png Check.png (191,86,149) #bf5695 hsl(324, 45%, 54%)
    Check.png Check.png (255,115,99) #ff73c7 hsl(324, 100%, 73%)
    Ex.png Check.png (128,128,128) #808080 hsl(360, 0%, 50%)
    Ex.png Check.png (192,192,192) #c0c0c0 hsl(360, 0%, 75%)
    Ex.png Check.png (148,74,74) #944a4a hsl(360, 33%, 44%)
    Ex.png Check.png (148,67,67) #944343 hsl(360, 38%, 42%)
    Ex.png Check.png (132,83,47) #84532f hsl(25, 47%, 35%)
    Ex.png Check.png (170,191,86) #aabf56 hsl(72, 45%, 54%)
    Ex.png Check.png (67,148,99) #439463 hsl(143, 38%, 42%)
    Ex.png Check.png (61,129,131) #3d8183 hsl(181, 36%, 38%)
    Ex.png Check.png (67,99,148) #436394 hsl(216, 38%, 42%)
    Moderate blue Ex.png Check.png (86,128,191) #5680bf hsl(216, 45%, 54%)
  • Analysis[edit]

    Outside of its obvious aesthetic benefits, use of styling station is of questionable mechanical utility, providing at most +2 mood with a minor but not negligible investment of time and resources. However, it can be helpful to make specific pawns identifiable by the player without having to make suboptimal apparel or material choices.

    The styling station gains a bit more use if the player regularly converts prisoners. If the pawn's hairstyle does not match one approved by their ideology, they will gain a −2 mood penalty until they can change their hairstyle. Pawns will automatically attempt to change to a valid hairstyle when possible, or the player can manually order them to do so.

    Stats table

  • Styling station Styling station Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 005,000 ticks (1.39 mins) 240 60% 135 Silver
    Gold Gold 20 001,800 ticks (30 secs) 72 32% 8,065 Silver
    Plasteel Plasteel 0 004,400 ticks (1.22 mins) 336 0% 795 Silver
    Silver Silver 6 002,000 ticks (33.33 secs) 84 32% 865 Silver
    Steel Steel 0 002,000 ticks (33.33 secs) 120 32% 215 Silver
    Uranium Uranium 0 003,800 ticks (1.06 mins) 300 0% 550 Silver
    Wood Wood 0 001,400 ticks (23.33 secs) 78 80% 158 Silver
  • Version history[edit]

    • Ideology DLC Release - Added.
    • 1.3.3067 - Dyeing hair now requires dye
    • 1.3.3072 - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option. Fix: Women constantly using the styling station to get a beard that they are not allowed to have.
    • 1.3.3074 - Allow black color to be selected for apparel coloring.
    • 1.4.3613 - Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.