Difference between revisions of "Twisted obelisk"

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{{Infobox main|building
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| name = Twisted obelisk
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
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| image = Twisted obelisk.png
{{Infobox main<!-- Add infobox category here -->
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<!-- | description = -->
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| type = Building
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| type2 = Entity
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| placeable = false
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| passability = impassable
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| blockswind = true
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| cover = 1
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| size = 2 ˣ 2
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| flammability = 0
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<!-- | hp = 1000 -->
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<!-- | destroyyield = {{Icon Small|Shard}} 1 + {{Icon Small|Bioferrite}} 32 -->
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The '''twisted obelisk''' is one of three [[Obelisk]]s that can appear in the [[Anomaly DLC]]. It is able to give your pawns fleshmass mutations.
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== Occurrence ==
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The twisted obelisk can spawn in the map as a Major Threat.
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== Summary ==
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Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk triggers an event or mutation. The chance of this event occurring is on average, once every 24 hours of either suppression or study.  
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There are 6 possible occurrences and one is selected randomly when the obelisk is triggered:
  
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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* [[Flesh whip]] (arm): Provides a {{Q|Flesh whip|Attack 1 Damage}} damage, {{Q|Flesh whip|Attack 1 AP}}% {{AP}}, {{Q|Flesh whip|MeleeDPS}} {{DPS}} [[{{Q|Flesh whip|Attack 1 Type}}]] attack and -1 [[Beauty (Pawn)|Beauty]], 30 HP
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* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty (Pawn)|Beauty]], 27 HP
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* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
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* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
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* Turn a nearby tree into a [[Harbinger tree]]
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* Turn a nearby animal into a [[Fleshbeast]]
  
| name = Twisted obelisk
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The mutations target the person studying or suppressing the obelisk and can replace missing limbs and organs. After sufficient study, you can deliberately cause one of first four options. The deliberate options has a cooldown of 5 days. The new Flesh part cannot replace an artificial part. If an artificial part is chosen as the target the obelisk trigger will fail. The obelisk will still go on cooldown if it targeted an artificial part and failed.
}}
 
  
INTRO TEXT
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Reaching 100% severity through any means, causes the obelisk to explode, drop a [[Shard]], and some [[Wildlife|wildlife]] in the area to turn into hostile fleshbeast. The amount of Wildlife that turns into Fleshbeasts is based on Raid Points. At low raid points only a few animals may transform. If there are insufficient animals, fleshbeasts will emerge from the ground.
  
== Acquistion ==
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The obelisk will then explode.{{Check Tag|Detail|Radius, Damage, Damage type, any left over flames, debris or resource}} Tamed and allied animals remain unaffected.
ACQUISTION TEXT
 
  
== Summary ==
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Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
SUMMARY TEXT
 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer{{BiotechIcon}} parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
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== Trivia ==
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* Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
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{{Nav|entity|wide}}
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[[Category: Entities]]

Latest revision as of 11:21, 4 September 2024

Twisted obelisk

Twisted obelisk

Base Stats

Type
BuildingEntity
Flammability
0%

Building

Size
2 × 2
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True

The twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns fleshmass mutations.

Occurrence[edit]

The twisted obelisk can spawn in the map as a Major Threat.

Summary[edit]

Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk triggers an event or mutation. The chance of this event occurring is on average, once every 24 hours of either suppression or study.

There are 6 possible occurrences and one is selected randomly when the obelisk is triggered:

The mutations target the person studying or suppressing the obelisk and can replace missing limbs and organs. After sufficient study, you can deliberately cause one of first four options. The deliberate options has a cooldown of 5 days. The new Flesh part cannot replace an artificial part. If an artificial part is chosen as the target the obelisk trigger will fail. The obelisk will still go on cooldown if it targeted an artificial part and failed.

Reaching 100% severity through any means, causes the obelisk to explode, drop a Shard, and some wildlife in the area to turn into hostile fleshbeast. The amount of Wildlife that turns into Fleshbeasts is based on Raid Points. At low raid points only a few animals may transform. If there are insufficient animals, fleshbeasts will emerge from the ground.

The obelisk will then explode.[Detail] Tamed and allied animals remain unaffected.

Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.

Analysis[edit]

In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or DetoxiferContent added by the Biotech DLC parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.

Trivia[edit]

  • Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs

Version history[edit]