Difference between revisions of "Biomutation pulser"

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{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
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{{Stub|reason=Essentially blank page}}
{{Infobox main|building
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{{Infobox main|
|name = Biomutation pulser
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| name = Biomutation pulser
|image = Biomutation pulser.png
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| image = Biomutation pulser.png
|description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
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| description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
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<!-- Base Stats -->
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| type = Artifact
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| type2 = Utility
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| tech level = Archotech
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| marketvalue = 800
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| stack limit = 1
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| mass base = 0.5
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| beauty = -4
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| styledominance = 10
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| hp = 80
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| rotatable = false
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| path cost = 14
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<!-- Creation -->
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| production facility 1 = Bioferrite shaper
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| research = Biomutation weaponry
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| skill 1 = crafting
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| skill 1 level = 6
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| work to make = 19200
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| work speed stat = General Labor Speed
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| resource 1 = Shard
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| resource 1 amount = 1
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| resource 2 = bioferrite
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| resource 2 amount = 40
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| resource 3 = twisted meat
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| resource 3 amount = 30
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<!-- Ability -->
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| casting time = 132
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| goodwill impact = -200
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<!-- Technical -->
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| defName = BiomutationPulser
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| label = biomutation pulser
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| thingCategories = Artifacts
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| tradeTags = UtilitySpecial
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| thingSetMakerTags = RewardStandardLowFreq
 
}}
 
}}
 
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A '''biomutation pulser''' is a single-use [[artifact]] added by the [[Anomaly DLC]] that causes animals to be turned into [[fleshbeasts]].
INTRO TEXT
 
  
 
== Acquisition ==
 
== Acquisition ==
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==

Latest revision as of 04:41, 26 October 2024

Biomutation pulser

Biomutation pulser

A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.

Base Stats

Type
ArtifactUtility
Tech Level
Archotech
Market Value
800 Silver
Stack Limit
1
Mass
0.5 kg
Beauty
-4
Style Dominance
10
HP
80
Rotatable
False
Path Cost
14 (48%)

Creation

Crafted At
Bioferrite shaper
Required Research
Biomutation weaponry
Skill Required
Crafting 6
Work To Make
19,200 ticks (5.33 mins)
Work Speed Stat
General Labor Speed
Resources to make
Shard 1 + Bioferrite 40 + Twisted meat 30

Ability

Casting Time
132 ticks (2.2 secs)
Goodwill Impact
-200
Technical
defName
BiomutationPulser
thingCategories
Artifacts
thingSetMakerTags
RewardStandardLowFreq
tradeTags
UtilitySpecial


A biomutation pulser is a single-use artifact added by the Anomaly DLC that causes animals to be turned into fleshbeasts.

Acquisition[edit]

Biomutation pulsers can be crafted at a bioferrite shaper once the biomutation weaponry research project has been completed. Each requires Shard 1 Shard, Bioferrite 40 Bioferrite, Twisted meat 30 Twisted meat, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary[edit]

Analysis[edit]

Version history[edit]