Difference between revisions of "Horax cult"

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{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
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{{Stub|reason=Page is only a shell atm}}
 
'''Horax cults''' are semi-hidden [[Lore#Tech levels|spacer tech level]] [[faction]]s added by the [[Anomaly DLC]] - each rimworld will have only once Horax cult, and it will be named '''The Servants of Horax'''.  
 
'''Horax cults''' are semi-hidden [[Lore#Tech levels|spacer tech level]] [[faction]]s added by the [[Anomaly DLC]] - each rimworld will have only once Horax cult, and it will be named '''The Servants of Horax'''.  
  
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Unique raid types
 
Unique raid types
  
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Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well.
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=== Ideoligion ===
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<ideoName>Nightmare Deep</ideoName>
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    <ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription>
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    <hiddenIdeo>true</hiddenIdeo>
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    <deityPresets>
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      <li>
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        <nameType>
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          <name>Horax</name><type>God of the Void</type>
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        </nameType>
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        <gender>Male</gender>
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        <iconPath>UI/Deities/DeityGeneric</iconPath>
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      </li>
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    </deityPresets>
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    <styles>
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      <li>Horaxian</li>
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      <li MayRequire="Ludeon.RimWorld.Ideology">Morbid</li>
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      <li MayRequire="Ludeon.RimWorld.Ideology">Techist</li>
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    </styles>
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    <forcedMemes>
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      <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li>
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      <li>Inhuman</li>
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      <li>Ritualist</li>
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    </forcedMemes>
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    <requiredPreceptsOnly>true</requiredPreceptsOnly>
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    <disallowedPrecepts>
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      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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    </disallowedPrecepts>
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== Pawns ==
 
== Pawns ==
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Cultist pawns will always have [[backstories]] from the "Cult" category.
  
=== Xenotypes ===
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{{:Horax cult/Pawns}}
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=== Xenotypes ===  
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{{Biotech|section=1}}
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The table below describes the chance for a given pawn from this faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
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{{Faction Xenotype Table|Horax cult}}
  
 
== Version history ==
 
== Version history ==

Latest revision as of 15:44, 22 June 2024

Horax cults are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only once Horax cult, and it will be named The Servants of Horax.

Lore[edit]

Summary[edit]

Unique raid types

Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well.

Ideoligion[edit]

<ideoName>Nightmare Deep</ideoName>

   <ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription>
   <hiddenIdeo>true</hiddenIdeo>
   <deityPresets>
  • <nameType> <name>Horax</name><type>God of the Void</type> </nameType> <gender>Male</gender> <iconPath>UI/Deities/DeityGeneric</iconPath>
  • </deityPresets> <styles>

  • Horaxian
  • Morbid
  • Techist
  • </styles> <forcedMemes>

  • Structure_Archist
  • Inhuman
  • Ritualist
  • </forcedMemes> <requiredPreceptsOnly>true</requiredPreceptsOnly> <disallowedPrecepts>

  • ApparelDesired_Strong_Subordinate
  • ApparelDesired_Soft_Subordinate
  • </disallowedPrecepts>

    Pawns[edit]

    Cultist pawns will always have backstories from the "Cult" category.

  • Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
    Additional Info
    Underthrall grunt
    Underthrall gunner
    Highthrall
  • Xenotypes[edit]

    The table below describes the chance for a given pawn from this faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

    Xenotype Chance
    Dirtmole Dirtmole 5%
    Genie Genie 2.5%
    Highmate Highmate 0%
    Hussar Hussar 5%
    Impid Impid 0%
    Neanderthal Neanderthal 2.5%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 85%

    Version history[edit]