Difference between revisions of "Biomutation pulser"
Jump to navigation
Jump to search
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub|reason= | + | {{Stub|reason=Essentially blank page}} |
− | {{Infobox main| | + | {{Infobox main| |
− | |name = Biomutation pulser | + | | name = Biomutation pulser |
− | |image = Biomutation pulser.png | + | | image = Biomutation pulser.png |
− | |description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected. | + | | description = A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected. |
+ | <!-- Base Stats --> | ||
+ | | type = Artifact | ||
+ | | type2 = Utility | ||
+ | | tech level = Archotech | ||
+ | | marketvalue = 800 | ||
+ | | stack limit = 1 | ||
+ | | mass base = 0.5 | ||
+ | | beauty = -4 | ||
+ | | styledominance = 10 | ||
+ | | hp = 80 | ||
+ | | rotatable = false | ||
+ | | path cost = 14 | ||
+ | <!-- Creation --> | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Biomutation weaponry | ||
+ | | skill 1 = crafting | ||
+ | | skill 1 level = 6 | ||
+ | | work to make = 19200 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | resource 1 = Shard | ||
+ | | resource 1 amount = 1 | ||
+ | | resource 2 = bioferrite | ||
+ | | resource 2 amount = 40 | ||
+ | | resource 3 = twisted meat | ||
+ | | resource 3 amount = 30 | ||
+ | <!-- Ability --> | ||
+ | | casting time = 132 | ||
+ | | goodwill impact = -200 | ||
+ | <!-- Technical --> | ||
+ | | defName = BiomutationPulser | ||
+ | | label = biomutation pulser | ||
+ | | thingCategories = Artifacts | ||
+ | | tradeTags = UtilitySpecial | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
}} | }} | ||
− | + | A '''biomutation pulser''' is a single-use [[artifact]] added by the [[Anomaly DLC]] that causes animals to be turned into [[fleshbeasts]]. | |
− | |||
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
== Summary == | == Summary == |
Latest revision as of 04:41, 26 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Essentially blank page. |
Biomutation pulser
A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
Base Stats
- Tech Level
- Archotech
- Stack Limit
- 1
- Mass
- 0.5 kg
- Beauty
- -4
- Style Dominance
- 10
- HP
- 80
- Rotatable
- False
- Path Cost
- 14 (48%)
Creation
- Required Research
- Biomutation weaponry
- Skill Required
- Crafting 6
- Work To Make
- 19,200 ticks (5.33 mins)
- Work Speed Stat
- General Labor Speed
Ability
- Casting Time
- 132 ticks (2.2 secs)
- Goodwill Impact
- -200
Technical
- defName
- BiomutationPulser
- thingCategories
- Artifacts
- thingSetMakerTags
- RewardStandardLowFreq
- tradeTags
- UtilitySpecial
A biomutation pulser is a single-use artifact added by the Anomaly DLC that causes animals to be turned into fleshbeasts.
Acquisition[edit]
Biomutation pulsers can be crafted at a bioferrite shaper once the biomutation weaponry research project has been completed. Each requires 1 Shard, 40 Bioferrite, 30 Twisted meat, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary[edit]
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.