Difference between revisions of "Biomutation pulser"
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Latest revision as of 04:41, 26 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Essentially blank page. |
Biomutation pulser
A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.
Base Stats
- Tech Level
- Archotech
- Stack Limit
- 1
- Mass
- 0.5 kg
- Beauty
- -4
- Style Dominance
- 10
- HP
- 80
- Rotatable
- False
- Path Cost
- 14 (48%)
Creation
- Required Research
- Biomutation weaponry
- Skill Required
- Crafting 6
- Work To Make
- 19,200 ticks (5.33 mins)
- Work Speed Stat
- General Labor Speed
Ability
- Casting Time
- 132 ticks (2.2 secs)
- Goodwill Impact
- -200
Technical
- defName
- BiomutationPulser
- thingCategories
- Artifacts
- thingSetMakerTags
- RewardStandardLowFreq
- tradeTags
- UtilitySpecial
A biomutation pulser is a single-use artifact added by the Anomaly DLC that causes animals to be turned into fleshbeasts.
Acquisition[edit]
Biomutation pulsers can be crafted at a bioferrite shaper once the biomutation weaponry research project has been completed. Each requires 1 Shard, 40 Bioferrite, 30 Twisted meat, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary[edit]
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.