Difference between revisions of "Meals"

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[[Work#Cook|Cooking]] '''meals''' lets you convert [[raw food|raw ingredients]] into food which is more enjoyable and/or nutritious. If the cook is decently skilled (4 or better), it can also reduce the chance of [[food poisoning]] from eating raw foods, eliminates the negative thought associated with eating some raw foods (meat, grains), and, with the higher level meals, can give a [[mood|good thought]].
==Raw meal==
 
Raw food is used by colonists to survive, either directly when starving, or via the '''[[nutrient paste dispenser]]''' when available to eat meals. Raw food is extracted from plants, either '''[[Plants|wild plants]]''' when there no growing going on, '''[[potato plant|potato plants]]''' grown in the '''[[growing zone]]''', or '''[[accele-potato plant|accele-potato plants]]''' grown on a '''[[hydroponics table]]'''.  
 
  
=Plants=
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== Comparison table ==
====Agave fruit====
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{| class="wikitable sortable"
[[File:AgaveFruit.png|link=|alt=Agave fruits]] Agave fruit...
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|-
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! Name !! data-sort-type=number | Market Value !! data-sort-type=number | Ingredient Count !! data-sort-type=number | Nutrients Required !! data-sort-type=number | Nutrient Yield !! data-sort-type=number | Nutrient Efficiency !! Taste !! data-sort-type=number | Skill !! data-sort-type=number | Work To Make
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{{Meal Comparison Row|Simple meal}}
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{{Meal Comparison Row|Fine meal}}
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{{Meal Comparison Row|Lavish meal}}
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{{Meal Comparison Row|Packaged survival meal}}
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{{Meal Comparison Row|Carnivore fine meal}}
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{{Meal Comparison Row|Carnivore lavish meal}}
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{{Meal Comparison Row|Vegetarian fine meal}}
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{{Meal Comparison Row|Vegetarian lavish meal}}
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{{Meal Comparison Row|Nutrient paste meal}}
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{{Meal Comparison Row|Pemmican}}
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{{Meal Comparison Row|Kibble}}
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{{Meal Comparison Row|Chocolate}}
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{{Meal Comparison Row|Baby food}}
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|}
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Note that despite its taste being classified as raw, eating Kibble applies a worse [[Thoughts#Eating|mood penalty]] to humans than eating actual raw food (-12 vs -7).
  
====Berries====
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== Descriptions ==
[[File:Berries.png|link=|alt=Berries]] Berries...
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{{List|Processed Food|sort=Work To Make|order=asc}}
  
====Potatoes====
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== Version history ==  
[[File:Food Icon.png|link=|alt=Potatoes]] Potatoes...
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* [[Version/1.3.3066|1.3.3066]] - Meals no longer stack when they have "incompatible ingredients".
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* [[Version/1.3.3387|1.3.3387]] - Nutrients needed for lavish vegetarian and lavish carnivore meals changed to 1.25 (previously 2.5).
  
=Meat=
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{{Nav|Food}}
====Boomrat meat====
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[[Category:Food|#Meals]]
[[File:MeatSmall.png|link=|alt=Boomrat meat]] Boomrat meat...
 
 
 
====[[Human meat]]====
 
[[File:MeatHuman.png|link=|alt=Human meat]]
 
Human meat was introduced in [[Alpha 2|Alpha two]] as an alternative [[food]]source. Both colonist and raider flesh can be prepared for all your <s>carnivoristic</s> cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption. "Cannibalism causes bad thoughts" <ref>Source: [http://rimworldwiki.com/Version/0.2.363] Heading: Changes/point 23</ref>
 
 
 
Human meat gives the "Cooked cannibalism" thought to the colonists that eat any kind of meal containing human meat, this thought subtracts(-) 15 from the happiness, but doesn't add anything to the fear meter, this also applies to nutrient paste containing any amount of human meet.
 
 
 
It can therefore make your colonists leave your colony if the colony is based on happiness, it's a average food if the colony is based on fear. (Uncooked human meat still needs testing).
 
 
 
====Muffalo meat====
 
[[File:MeatBig.png|link=|alt=Muffalo meat]] Muffalo meat...
 
 
 
====Squirell meat====
 
[[File:MeatSmall.png|link=|alt=Squirell meat]] Squirell meat...
 
 
 
==Nutrient paste meal==
 
[[File:NutrientPaste.png|64px]]
 
A Nutrient paste meal is generated from a '''[[Nutrient paste dispenser]]''' and requires '''?''' amount of food to create.<br/>
 
The colonists don't like to eat it, but it's better than raw food.
 
 
 
==Simple meal==
 
[[File:Simple.png|64px]]
 
A simple meal requires 10 food of any type to be created.<br/>
 
A colonist with cooking skill of at least 3 is required to create this meal. When eaten, it provides no '''[[Thoughts_List|thought]]''' bonus or penalty.
 
 
 
==Fine meal==
 
[[File:Fine.png|64px]]
 
A fine meal requires 5 meat and 5 vegetables of any type to be created.<br/>
 
A colonist with cooking skill of at least 7 is required to create this meal.  When eaten, it provides a [[Thoughts_List|thought]] with a +5 happiness bonus.
 
 
 
==Lavish meal==
 
[[File:Lavish.png|64px]]
 
[[Category:Food]]
 
 
 
 
 
=Notes=
 
<references/>
 

Latest revision as of 05:18, 6 November 2024

Cooking meals lets you convert raw ingredients into food which is more enjoyable and/or nutritious. If the cook is decently skilled (4 or better), it can also reduce the chance of food poisoning from eating raw foods, eliminates the negative thought associated with eating some raw foods (meat, grains), and, with the higher level meals, can give a good thought.

Comparison table[edit]

Name Market Value Ingredient Count Nutrients Required Nutrient Yield Nutrient Efficiency Taste Skill Work To Make
Simple meal Silver 15 1 0.5 0.9 180% Simple None 300 ticks (5 secs)
Fine meal Silver 20 2 0.5 0.9 180% Fine Cooking 6 450 ticks (7.5 secs)
Lavish meal Silver 40 2 1 1 100% Lavish Cooking 8 800 ticks (13.33 secs)
Packaged survival meal Silver 24 2 0.6 0.9 150% Simple Cooking 8 450 ticks (7.5 secs)
Carnivore fine meal Silver 20 1 0.75 0.9 120% Fine Cooking 6 450 ticks (7.5 secs)
Carnivore lavish meal Silver 40 1 1.25 1 80% Lavish Cooking 8 800 ticks (13.33 secs)
Vegetarian fine meal Silver 20 1 0.75 0.9 120% Fine Cooking 6 450 ticks (7.5 secs)
Vegetarian lavish meal Silver 40 1 1.25 1 80% Lavish Cooking 8 800 ticks (13.33 secs)
Nutrient paste meal Silver 10 1 0.3 0.9 300% Awful None ticks (0 secs)
Pemmican Silver 1.4 2 0.5 0.8 160% Simple None 700 ticks (11.67 secs)
Kibble Silver 1.1 2 2 2.5 125% Raw None 450 ticks (7.5 secs)
Chocolate Silver 3 n/a n/a 0.1 n/a Fine Planting 8 n/a
Baby food Content added by the Biotech DLC Silver 1.25 1 0.25 0.5 200% Terrible None 450 ticks (7.5 secs)

Note that despite its taste being classified as raw, eating Kibble applies a worse mood penalty to humans than eating actual raw food (-12 vs -7).

Descriptions[edit]

Chocolate c.png

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.

Chocolate is a food item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Recreation of 10% per unit. Contrary to the description, the chocolate requires no further processing and is directly harvested from the cocoa tree.

Nutrient paste meal a.png

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients.

Simple meal a.png

A simple meal quickly cooked from a few ingredients.

A simple meal is a meal and the most basic way to prepare raw food for consumption

Fine meal a.png

A complex dish assembled with care from a wide selection of ingredients.

A fine meal is a higher quality meal that requires both meat and vegetables to create.

BabyFood c.png

A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.

Kibble.png

Kibble animal feed made from mixed meat and plant sources.

Kibble is a type of food intended for use as animal feed.

Vegetarian fine meal a.png

A complex dish assembled with care from vegetarian ingredients.

A vegetarian fine meal is a variant of the fine meal created from vegetarian ingredients.

Carnivore fine meal a.png

A complex dish assembled with care from meat ingredients.

A carnivore fine meal is a variant of the fine meal created out of meat.

Packaged survival meal a.png

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still deteriorate. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.

Pemmican c.png

A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.

Vegetarian lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A vegetarian lavish meal is a variant of the lavish meal created from vegetarian products.

Carnivore lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A Carnivore lavish meal is a variant of the lavish meal created out of meat.

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A lavish meal is an extravagant meal.

Version history[edit]

  • 1.3.3066 - Meals no longer stack when they have "incompatible ingredients".
  • 1.3.3387 - Nutrients needed for lavish vegetarian and lavish carnivore meals changed to 1.25 (previously 2.5).