Difference between revisions of "Cotton plant"
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− | + | {{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}} | |
− | {{ | + | {{Infobox main|plant |
− | | | + | | name = Cotton plant |
− | | | + | | image = Cotton plant a.png |
− | | | + | | description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth. |
− | | | + | | type = Plant |
− | | | + | | type2 = Domesticated |
+ | | path cost = 14 | ||
+ | | blockswind = false | ||
+ | | hp = 85 | ||
+ | | flammability = 1 | ||
+ | | beauty outdoors = 1 | ||
+ | | grow days = 8 | ||
+ | | sow work = 170 | ||
+ | | harvest work = 200 | ||
+ | | product = cloth | ||
+ | | yield = 10 | ||
+ | | min fertility = 0.7 | ||
+ | | fertility sensitivity = 1 | ||
+ | | nutrition = 0.2 | ||
+ | | sowTags = Ground, Hydroponic | ||
}} | }} | ||
− | + | {{Info|The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} | |
− | A plant | ||
− | Cotton plants | + | == Growing == |
+ | Cotton plants have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#expr:{{P|Fertility Min}}*100}}%, and have a fertility sensitivity rating of {{#expr:{{P|Fertility Sensitivity}}*100}}%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
+ | {{Grow Table}} | ||
− | {{ | + | == Economy == |
− | | | + | First, be aware that the cotton plant's raw product is "[[cloth]]". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields. |
− | | | + | |
− | | | + | Cloth has a market value of 1.9 [[silver]]. The final product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: |
− | | | + | <div><li style="display: inline-table;"> |
− | | | + | {| {{STDT| c_24 text-center}} |
− | | | + | ! Ground Type |
− | | | + | | Gravel |
− | | | + | | Soil |
− | | | + | | Rich Soil |
− | | | + | | Hydroponics |
− | }} | + | |- |
+ | ! Raw | ||
+ | | 0.71 | ||
+ | | 0.89 | ||
+ | | 1.14 | ||
+ | | 1.71 | ||
+ | |- | ||
+ | ! Refined | ||
+ | | 0.72 | ||
+ | | 0.91 | ||
+ | | 1.16 | ||
+ | | 1.73 | ||
+ | |} | ||
+ | </li></div> | ||
+ | <references /> | ||
+ | |||
+ | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Cotton plant immature.png|Immature cotton plant | ||
+ | Cotton plant a.png|Mature variant A | ||
+ | Cotton plant b.png|Mature variant B | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * Beta 19/1.0 - Min fertility 50% -> 100%. | ||
+ | |||
+ | {{Nav|plant|wide}} | ||
− | + | [[Category:Plants]] | |
[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |
Latest revision as of 02:53, 30 September 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Cotton plant
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14
Building
- Blocks Wind
- False
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 8 days (14.77 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 cloth.
Growing[edit]
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 21.1 | 14.77 | 10.55 | 5.28 |
Base Yield/day[2] | 0.47 | 0.68 | 0.95 | 1.9 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Economy[edit]
First, be aware that the cotton plant's raw product is "cloth". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields.
Cloth has a market value of 1.9 silver. The final product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.71 | 0.89 | 1.14 | 1.71 |
Refined | 0.72 | 0.91 | 1.16 | 1.73 |
Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
Gallery[edit]
Version history[edit]
- Beta 19/1.0 - Min fertility 50% -> 100%.