Difference between revisions of "Hay"
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(Corrected deterioration rate. Added parameter/value for rot.) |
m (Icon to full stack to reflect in-game appearance (Stockpile Thing Categories, etc)) |
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− | {{ | + | {{stub|reason=Value proposition, strategies, use as caravan feed etc}} |
+ | {{Infobox main|food | ||
+ | | name = Hay | ||
+ | | image = Hay c.png | ||
+ | | description = Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Raw food | ||
+ | | hp = 60 | ||
+ | | deterioration = 6 | ||
+ | | marketvalue = 0.6 | ||
+ | | mass base = 0.014 | ||
+ | | flammability = 1.5 | ||
+ | | stack limit = 200 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | nutrition = 0.05 | ||
+ | | days to rot = 60 | ||
+ | <!-- Technical --> | ||
+ | | defName = Hay | ||
+ | | preferability = Plant | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | eat effect = EatVegetarian | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Item/Resource/PlantFoodRaw/Berries | | graphic path = Things/Item/Resource/PlantFoodRaw/Berries | ||
| label = hay | | label = hay | ||
| parent name = PlantFoodRawBase | | parent name = PlantFoodRawBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = RawVegetable_Eat | ||
| sound interact = Food_Drop | | sound interact = Food_Drop | ||
− | |||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| ticker type = Rare | | ticker type = Rare | ||
− | |||
− | |||
− | |||
− | |||
| use hit points = true | | use hit points = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | '''Hay''' is the fastest produced food source, acquired by growing and harvesting [[haygrass]]. It's great for efficiently feeding [[animals]], and can be used for [[straw matting]]. It cannot, however be used for training animals. | |
+ | |||
+ | It is inedible to humans unless prepared as an ingredient in [[kibble]], and doing so gives your colonists a brutal {{--|12}} mood ''Ate kibble'' bad thought. | ||
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Hay a.png|One hay | ||
+ | Hay b.png|Partial stack | ||
+ | Hay c.png|Full stack | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - Added | ||
+ | <gallery> | ||
+ | Hay old.png|Old texture | ||
+ | </gallery> | ||
+ | |||
+ | {{Nav|Food|wide}} | ||
+ | [[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]] |
Latest revision as of 23:37, 28 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Value proposition, strategies, use as caravan feed etc. |
Hay
Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans.
Base Stats
- Stack Limit
- 200
- Mass
- 0.014 kg
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 150%
- Days To Start Rot
- 60
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.05
Technical
- defName
- Hay
- Preferability
- Plant
Hay is the fastest produced food source, acquired by growing and harvesting haygrass. It's great for efficiently feeding animals, and can be used for straw matting. It cannot, however be used for training animals.
It is inedible to humans unless prepared as an ingredient in kibble, and doing so gives your colonists a brutal −12 mood Ate kibble bad thought.
Usage[edit]
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Straw matting | 2 | Floor |
Gallery[edit]
Version history[edit]
- 0.12.906 - Added