Difference between revisions of "Trees"

From RimWorld Wiki
Jump to navigation Jump to search
m (Added impressive tag, feel free to rework it a little. Basing it off RW room humor.)
 
(115 intermediate revisions by 44 users not shown)
Line 1: Line 1:
{{template:Impressive}}
 
__NOEDITSECTION__
 
 
<!--Top Nav Box-->
 
<!--Top Nav Box-->
 
{| align=center
 
{| align=center
! {{MainSection_Nav}}
+
! {{MainSection Nav}}
 
|}
 
|}
 
{| align=center
 
{| align=center
| {{Plants_Nav}}
+
| {{Plants Nav}}
 
|}
 
|}
 
<hr>
 
<hr>
 
<!-- End of Nav -->
 
<!-- End of Nav -->
Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (bar Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet).
+
{{For|a humorous rendition of this page|Trees/Humor}}
 +
[[File:trees preview.png|right]]Trees are a type of plant, acting as one of the most common type of flora in ''RimWorld''. They can either be native to the [[Biome]] or planted by the player in a growing zone. They are vulnerable to fire and leave behind burnt trees when burnt. Cutting them down yields [[wood]], a resource to craft weapons, make [[furniture]], feed the [[wood-fired generator]], and more. While in real life Cacti and Bamboo technically aren't trees, in RimWorld they are included in this category.
 +
{{TOCright}}
 +
* Teak, Cecropia, Palm and Bamboo are native to Tropical biomes.
 +
* Oak and Poplar are native to temperate biomes.
 +
* Cacti and Drago are native to Arid biomes (only Cacti in Extreme Desert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%.
 +
* Birch and Pine are native to colder biomes (barring Ice Sheet and Sea Ice).
 +
* Cocoa is not native to any biome.
  
Trees have four types of natural enemies, which fall into two categories. Their natural predator is the [[Thrumbo]] and the [[Alphabeaver]], and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy is the player, who hunts trees for their [[Wood|wood]]. It is unclear exactly what players use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a [[Fueled generator|fueled generator]]. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that Cacti cannot be grown in growing zones - and no man has ever been known to grow these sacred spiny plants.
+
== Deterioration ==
 +
Growing or healthy trees are not subject to [[deterioration]]. However, chopped (recently cut at harvestable growth) or smashed trees (destroyed by less than 20% health remaining on the tree) are subjects to deterioration depending on its remaining health.
  
Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.
+
== Ecosystem ==
 +
Trees are natural food sources for [[Dendrovore]]s like [[Alphabeaver]]s and [[Thrumbo]]s.
  
If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (includng Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed  ''all'' of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
+
== Farming ==
 +
[[File:Correct tree farming.png|thumb|right|This image shows how forbidding floor placement stops incorrect placing of trees. Form a similar pattern in a growing zone and marvel at the sudden lack of stupidity in your colonists.]]
  
Additionally; Humans can also tactically utilise trees as some form of cover, being marginally more effective than hideous [[Debris|Rock Chunks]], but not as effective as rugged [[Sandbags|sandbags]] and sturdy walls. They do this so by standing against the tree trunks and popping off shots, while the opposition rains their lead into the fragile, yet sturdy bark, and also the skulls, organs and limbs of those 'protected'. Alternatively, the mysterious Humans may be moved from tree-to-tree with so-called 'Melee Weapons', until they eventually reach their opponents (or get shot in the process) and hack or bash them to pieces or a pulp respectively while they're possibly behind their tree.
+
Trees that are native to your colony's biome may be planted once [[Research#Tree sowing|tree sowing]] has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not.
  
 +
Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.
  
<div style="width:1000px; margin-left:auto; margin-right:auto; padding: 10px 10px;">
+
Un-managed colonist have a very annoying habit of planting trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Methods include:
  <div style="float:left">{{:Birch Tree}}</div>
+
* Make a pattern of 1 tile grow [[zone]]s, which then all can be selected with a doubleclick and easily managed
  <div style="float:left">{{:Cecropia Tree}}</div>
+
* Forbidding building (typically [[floor]]ing, but any will work) (see image, right)
  <div style="float:left">{{:Oak Tree}}</div>
+
* Pave walkways, which makes designating 1 tile grow zones easier and helps with [[cleanliness]] and walk speed
  <div style="float:left">{{:Pine Tree}}</div>
+
* Build a [[roof]] with 1 tile holes on top of nearby columns or walls
  <div style="float:left">{{:Poplar Tree}}</div>
 
  <div style="float:left">{{:Teak Tree}}</div>
 
  <div style="float:left">{{:Saguaro Cactus}}</div>
 
</div>
 
  
<noinclude>
+
== Temperature ==
{{nav|plant|wide}}
+
Trees are able to grow in the temperature range {{Temperature|0|58}}. If the ambient temperature drops below freezing, trees will cease to grow until they return to their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed ''all'' of their leaves at {{Temperature|-2}}, while sturdier specimens will hold out until {{Temperature|-10}}.{{Check Tag|Which trees?}} This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
[[Category:Plants]]
+
 
</noinclude>
+
== Harvest ==
 +
At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed.
 +
 
 +
Upon chopping the tree or cacti down, it leaves behind a stump which will deteriorate into nothing after a few days unless set to chop.
 +
 
 +
== Re-planting ==
 +
{{Stub|section=1|reason=Good start but how much work to plant and replant, icons etc}}
 +
You can extract a tree and move it around as an item. You can then replant it where you like. It'll die after 7 days if not replanted.
 +
 
 +
Currently, all trees can be replanted with the following exceptions:
 +
 
 +
[[Cocoa tree]], [[Saguaro cactus]], Tree stumps ([[Burned stump|burned]], [[Chopped stump|chopped]], [[Smashed stump|smashed]]),
 +
[[Anima tree]]{{RoyaltyIcon}}, [[Gauranlen tree]]{{IdeologyIcon}}, [[Bonsai tree]]{{IdeologyIcon}}, [[Timbershroom]]{{IdeologyIcon}}, [[Polux tree]]{{BiotechIcon}}, [[Pebble cactus]]{{BiotechIcon}}, [[Harbinger tree]]{{AnomalyIcon}}
 +
<!-- Fibercorn has an explicit prohibition from being minifiable. However, it is not a tree. TYherefore, I won't include it on the list above. If there is a good reason for doing otherwise, I'll leave the item here:
 +
[[Fibercorn]]{{IdeologyIcon}} -->
 +
 
 +
== Cover ==
 +
Trees can be used for cover in combat. Most trees provide 25% cover, except:
 +
* [[Burned stump]]s only provide 20% cover
 +
* [[Saguaro cactus|Saguaro cacti]] provide 35% cover
 +
 
 +
== Comparison table ==
 +
'''Note''' that while the [[bonsai tree]]{{IdeologyIcon}}, [[cocoa tree]], and [[gauranlen tree]]{{IdeologyIcon}}, are listed below as not native to a number of [[biomes]], they can all be sown in all biomes except Sea Ice. Bonsai trees can be sown in any biome via the use of a [[bonsai pot]].{{IdeologyIcon}}
 +
 
 +
Also note that [[fibercorn]] is not a tree, but is provided for comparison as another wood producer.
 +
 
 +
{| {{STDT| sortable c_14 text-center}}
 +
! Tree !! Grow Days !! Real Grow Days !! Product !! Harvest Yield !! Product per Day{{Ref label|Wood/Day|A}} !! Fertility Sensitivity !! Product per Work !! <abbr title="Temperate Forest">TF</abbr> !! <abbr title="Temperate Swamp">TS</abbr> !! <abbr title="Tropical Rainforest">TrR</abbr> !! <abbr title="Tropical Swamp">TrS</abbr> !! <abbr title="Arid Shrubland">AS</abbr> !! <abbr title="Desert">D</abbr> !! <abbr title="Extreme Desert">ED</abbr> !! <abbr title="Boreal Forest">BF</abbr> !! <abbr title="Cold Bog">CB</abbr> !! <abbr title="Tundra">T</abbr> !! <abbr title="Ice Sheet">IC</abbr> !! <abbr title="Sea Ice">SI</abbr>
 +
{{#ask: [[Category:Trees]] [[Name::!~*stump*]] [[Name::!~Harbinger tree]] OR [[Name::Fibercorn]]
 +
| named args = yes
 +
| ?Name = 1
 +
| ?From DLC = ?From DLC
 +
| ?Grow Days # = ?Grow Days
 +
| ?Real Grow Days # = ?Real Grow Days
 +
| ?Harvest Product # = ?Harvest Product
 +
| ?Harvest Yield # = ?Harvest Yield
 +
| ?Fertility Sensitivity # = ?Fertility Sensitivity
 +
| ?Sow Work # = ?Sow Work
 +
| ?Harvest Work # = ?Harvest Work
 +
| ?Lives In Temperate Forest = ?Lives In Temperate Forest
 +
| ?Lives In Temperate Swamp = ?Lives In Temperate Swamp
 +
| ?Lives In Tropical Rainforest = ?Lives In Tropical Rainforest
 +
| ?Lives In Tropical Swamp = ?Lives In Tropical Swamp
 +
| ?Lives In Arid Shrubland = ?Lives In Arid Shrubland
 +
| ?Lives In Desert = ?Lives In Desert
 +
| ?Lives In Extreme Desert = ?Lives In Extreme Desert
 +
| ?Lives In Boreal Forest = ?Lives In Boreal Forest
 +
| ?Lives In Cold Bog = ?Lives In Cold Bog
 +
| ?Lives In Tundra = ?Lives In Tundra
 +
| ?Lives In Ice Sheet = ?Lives In Ice Sheet
 +
| ?Lives In Sea Ice = ?Lives In Sea Ice
 +
| link = none
 +
| limit = 500
 +
| format = template
 +
| template = Tree Comparison Row
 +
| sort = From DLC, Name
 +
}}
 +
|}
 +
:{{Note|Wood/Day|A}} Product per Day is calculated as Harvest Yield divided by Real Grow Days, and assumes 100% soil fertility
 +
:{{Note|Hydroponics|B}} Unlike most tree and tree equivalents, this plant can be grown in hydroponics. This means Product/Day may not be directly comparable depending on where the item is planted.
 +
 
 +
== Version history ==
 +
* [[Version/0.10.785|0.10.785]] - No longer sowable. Change reverted in A10B of same update. A10C increased sowing time.
 +
* [[Beta 19]] / [[Version 1.0|1.0]] - Trees’ color now depends on the current season. Sowing trees now takes 8x longer. Can now only sow trees which grow naturally in the local biome, including saguaro cactus. Reduced all tree-type plant’s max hit points by to 66% of old values.
 +
* [[Version/1.3.3087|1.3.3087]] - Added tree replanting.
 +
 
 +
{{Nav|plant|wide}}
 +
[[Category:Plants|#Trees]]

Latest revision as of 14:37, 2 September 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants

Trees preview.png

Trees are a type of plant, acting as one of the most common type of flora in RimWorld. They can either be native to the Biome or planted by the player in a growing zone. They are vulnerable to fire and leave behind burnt trees when burnt. Cutting them down yields wood, a resource to craft weapons, make furniture, feed the wood-fired generator, and more. While in real life Cacti and Bamboo technically aren't trees, in RimWorld they are included in this category.

  • Teak, Cecropia, Palm and Bamboo are native to Tropical biomes.
  • Oak and Poplar are native to temperate biomes.
  • Cacti and Drago are native to Arid biomes (only Cacti in Extreme Desert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%.
  • Birch and Pine are native to colder biomes (barring Ice Sheet and Sea Ice).
  • Cocoa is not native to any biome.

Deterioration[edit]

Growing or healthy trees are not subject to deterioration. However, chopped (recently cut at harvestable growth) or smashed trees (destroyed by less than 20% health remaining on the tree) are subjects to deterioration depending on its remaining health.

Ecosystem[edit]

Trees are natural food sources for Dendrovores like Alphabeavers and Thrumbos.

Farming[edit]

This image shows how forbidding floor placement stops incorrect placing of trees. Form a similar pattern in a growing zone and marvel at the sudden lack of stupidity in your colonists.

Trees that are native to your colony's biome may be planted once tree sowing has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not.

Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.

Un-managed colonist have a very annoying habit of planting trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Methods include:

  • Make a pattern of 1 tile grow zones, which then all can be selected with a doubleclick and easily managed
  • Forbidding building (typically flooring, but any will work) (see image, right)
  • Pave walkways, which makes designating 1 tile grow zones easier and helps with cleanliness and walk speed
  • Build a roof with 1 tile holes on top of nearby columns or walls

Temperature[edit]

Trees are able to grow in the temperature range 0 °C – 58 °C (32 °F – 136.4 °F). If the ambient temperature drops below freezing, trees will cease to grow until they return to their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed all of their leaves at -2 °C (28.4 °F), while sturdier specimens will hold out until -10 °C (14 °F).[Which trees?] This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.

Harvest[edit]

At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed.

Upon chopping the tree or cacti down, it leaves behind a stump which will deteriorate into nothing after a few days unless set to chop.

Re-planting[edit]

You can extract a tree and move it around as an item. You can then replant it where you like. It'll die after 7 days if not replanted.

Currently, all trees can be replanted with the following exceptions:

Cocoa tree, Saguaro cactus, Tree stumps (burned, chopped, smashed), Anima treeContent added by the Royalty DLC, Gauranlen treeContent added by the Ideology DLC, Bonsai treeContent added by the Ideology DLC, TimbershroomContent added by the Ideology DLC, Polux treeContent added by the Biotech DLC, Pebble cactusContent added by the Biotech DLC, Harbinger treeContent added by the Anomaly DLC

Cover[edit]

Trees can be used for cover in combat. Most trees provide 25% cover, except:

Comparison table[edit]

Note that while the bonsai treeContent added by the Ideology DLC, cocoa tree, and gauranlen treeContent added by the Ideology DLC, are listed below as not native to a number of biomes, they can all be sown in all biomes except Sea Ice. Bonsai trees can be sown in any biome via the use of a bonsai pot.Content added by the Ideology DLC

Also note that fibercorn is not a tree, but is provided for comparison as another wood producer.

Tree Grow Days Real Grow Days Product Harvest Yield Product per Day[A] Fertility Sensitivity Product per Work TF TS TrR TrS AS D ED BF CB T IC SI
Bamboo tree Bamboo tree 12 22.15 Wood Wood 10 0.45 0.5 0.0022 Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Birch tree Birch tree 20 36.92 Wood Wood 27 0.73 0.5 0.0056 Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png
Cecropia tree Cecropia tree 14 25.85 Wood Wood 18 0.7 0.5 0.0039 Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Cocoa tree Cocoa tree 16 29.54 Chocolate Chocolate 20 0.68 0.5 0.0045 Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Cypress tree Cypress tree 35 64.61 Wood Wood 60 0.93 0.5 0.0103 Ex.png Check.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Drago tree Drago tree 15 27.69 Wood Wood 25 0.9 0.5 0.0053 Ex.png Ex.png Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Maple tree Maple tree 27 49.85 Wood Wood 27 0.54 0.5 0.0056 Ex.png Check.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Oak tree Oak tree 30 55.38 Wood Wood 46 0.83 0.5 0.0085 Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Palm tree Palm tree 14 25.85 Wood Wood 18 0.7 0.5 0.0039 Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Pine tree Pine tree 20 36.92 Wood Wood 27 0.73 0.5 0.0056 Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png
Poplar tree Poplar tree 15.05 27.78 Wood Wood 27 0.97 0.5 0.0056 Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png
Saguaro cactus Saguaro cactus 5 9.23 Wood Wood 15 1.63 0 0.0035 Ex.png Ex.png Ex.png Ex.png Check.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Teak tree Teak tree 32.5 60 Wood Wood 60 1 0.5 0.0103 Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Willow tree Willow tree 13 24 Wood Wood 27 1.13 0.5 0.0056 Ex.png Check.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Gray pine tree Gray pine tree Content added by the Biotech DLC 28 51.69 Wood Wood 8 0.15 0 - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Pebble cactus Pebble cactus Content added by the Biotech DLC 28 51.69 Wood Wood 6 0.12 0 - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Polux tree Polux tree Content added by the Biotech DLC 10 18.46 Wood Wood 30 1.63 0 0.0214 Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Rat palm tree Rat palm tree Content added by the Biotech DLC 28 51.69 Wood Wood 8 0.15 0 - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Witchwood tree Witchwood tree Content added by the Biotech DLC 28 51.69 Wood Wood 8 0.15 0 - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Bonsai tree Bonsai tree Content added by the Ideology DLC 1.5 2.77 Wood Wood 2 0.72 0.5 0.0013 Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Fibercorn Fibercorn Content added by the Ideology DLC 6 11.08 Wood Wood 2 0.18 0.1 0.0043 Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Gauranlen tree Gauranlen tree Content added by the Ideology DLC 10 18.46 Wood Wood 35 1.9 0 - Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Ex.png Ex.png
Timbershroom Timbershroom Content added by the Ideology DLC 20 36.92 Wood Wood 25 0.68 0.5 0.0052 Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Ex.png Ex.png
Anima tree Anima tree Content added by the Royalty DLC 25 46.15 Wood Wood 25 0.54 0 - Check.png Check.png Check.png Check.png Check.png Check.png Ex.png Check.png Check.png Check.png Ex.png Ex.png
^A Product per Day is calculated as Harvest Yield divided by Real Grow Days, and assumes 100% soil fertility
^B Unlike most tree and tree equivalents, this plant can be grown in hydroponics. This means Product/Day may not be directly comparable depending on where the item is planted.

Version history[edit]

  • 0.10.785 - No longer sowable. Change reverted in A10B of same update. A10C increased sowing time.
  • Beta 19 / 1.0 - Trees’ color now depends on the current season. Sowing trees now takes 8x longer. Can now only sow trees which grow naturally in the local biome, including saguaro cactus. Reduced all tree-type plant’s max hit points by to 66% of old values.
  • 1.3.3087 - Added tree replanting.