Difference between revisions of "Meat"
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− | [[ | + | {{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]]}} |
+ | {{Infobox main|food | ||
+ | | name = Meat | ||
+ | | image = Meat big a.png | ||
+ | | description = Raw butchered flesh. Can be cooked into meals or eaten raw. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Raw food | ||
+ | | hp = 60 | ||
+ | | deterioration = 6 | ||
+ | | marketvalue = 2 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.03 | ||
+ | | flammability = 0.5 | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Raw | ||
+ | | food poison chance = 0.02 | ||
+ | | days to rot = 2 | ||
+ | | nutrition = 0.05 | ||
+ | <!-- Creation --> | ||
+ | | production facility 1 = Butcher spot | ||
+ | | production facility 2 = Butcher table | ||
+ | | work to make = 450 | ||
+ | | work speed stat = Butchery Speed | ||
+ | }} | ||
+ | {{See also|Meat (disambiguation)|Human meat|Insect meat}} | ||
+ | '''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]], including humans. The amount obtained depends on the [[Meat Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists [[Thoughts#Memory Eating|dislike]] eating uncooked meat. | ||
+ | Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. | ||
− | {{ | + | There are three exceptions: [[insect meat]], [[human meat]], and [[twisted meat]].{{AnomalyIcon}} |
− | [[Category:Food]] | + | == Gallery == |
− | [[Category:Raw Food]] | + | <gallery> |
+ | Meat big a.png|One meat big variant | ||
+ | Meat big b.png|Partial stack | ||
+ | Meat big c.png|Full stack | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Meat small a.png|One meat small variant | ||
+ | Meat small b.png|Partial stack | ||
+ | Meat small c.png|Full stack | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | <gallery> | ||
+ | Meat big old.png|Old texture of big variant | ||
+ | Meat small old.png|Old texture of small variant | ||
+ | </gallery> | ||
+ | |||
+ | {{nav|Food|wide}} | ||
+ | [[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] |
Latest revision as of 02:04, 8 June 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see Butcher spot). Also general - for that see Insect meat. |
Meat
Raw butchered flesh. Can be cooked into meals or eaten raw.
Base Stats
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 50%
- Days To Start Rot
- 2
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Food Poison Chance
- 2%
Creation
- Work To Make
- 450 ticks (7.5 secs)
- Work Speed Stat
- Butchery Speed
Meat is one of the primary sources of food, obtained by butchering the corpses of animals, including humans. The amount obtained depends on the Meat Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.
There are three exceptions: insect meat, human meat, and twisted meat.