Difference between revisions of "Antigrain warhead"

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{{Define|Exotic Item
+
{{Image wanted|reason=Images of damage AoE with damage drop off indicated and stack AoE (1 shell and full stack) with damage drop off indicated, in a style similar to [[:File:Firefoam shell radius.png]] but unlike other shells it'll need to be customised or have multiple images to display damage drop off}}
| always haulable = true
+
{{infobox main|resource
| def name = Shell_AntigrainWarhead
+
| name = Antigrain warhead
| description = A tiny ultra-tech warhead usually used by spacecraft or glitterworld war machines. Powered by a grain of antimatter, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.
+
| image = Shell antigrain a.png
| graphic path = Things/Item/Resource/Shell/Shell_AntigrainWarhead
+
| description = An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.
| label = antigrain warhead
+
| type = Resources
| parent name = ShellBase
+
| type2 = Mortar shell
| path cost = 15
+
| tech level = Spacer
| sound drop = Standard_Drop
+
| path cost = 14
| sound interact = Metal_Drop
 
 
| stack limit = 25
 
| stack limit = 25
| use hit points = true
+
| beauty =  
| flammability base = 1
+
| flammability = 1.0
| market value base = 1500
+
| marketvalue = 1200
| max hit points base = 70
+
| mass base = 1.25
| deterioration rate base = 1.5
+
| hp = 60
| tech level = industrial
+
| deterioration = 1.5
| damage base = 400
+
| damage = 550
| blast radius = 15
+
| damage type = BombSuper
| mass = 3.5
+
| armorPenetration = 130
| quest item = true
+
| stoppingPower = 2
 +
| velocity = 41
 +
| blastRadius = 14.9
 +
| defName = Shell_AntigrainWarhead
 +
| thingCategories = MortarShells
 +
| tradeTags = MortarShell
 +
| thingSetMakerTags = RewardStandardHighFreq
 +
| page verified for version = 1.3.3066
 
}}
 
}}
The antigrain warhead is a [[mortar shell]] that can be fired by using a [[mortar]] or used as material to make an [[IED antigrain warhead trap]]. It detonates in a 15-tile radius dealing 400 damage and causes fire. Said explosion might occur in your base if the warhead is damaged down to 20hp or is left to deteriorate to nothing. As with all mortar shells, it is heavily advised that you do not leave this in an area where it can deteriorate, or you might find that large parts of your base no longer exist and you are one exotic item fewer
+
The '''antigrain warhead''' is a [[mortar shell]] that can be fired by using a [[mortar]] or used as material to make an [[IED antigrain warhead trap]]. It both does massive damage and has a large blast radius, making it exceptionally effective, although rare.
  
 +
== Acquisition ==
 +
Antigrain warheads cannot be crafted nor bought from [[trader]]s. Instead they can only be acquired as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to antigrain warheads in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
  
=== Acquisition ===
+
They can also rarely be found inside an [[ancient shrine]].
  
The antigrain warhead can be obtained as a reward from [[Events#World_quest_incidents|World quests]], or found inside an [[ancient shrine]].
+
== Summary ==
 +
When fired from a mortar, {{lc:{{P|Name}}}}s deal [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius, dealing {{P|Damage Base}} at the center and {{#expr: {{P|Damage Base}}*0.2}} damage at the extreme edge of the radius and linearly interpolated in between. It will also set fire to roughly 22% of the affected tiles.
  
== Usage ==
+
When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing [[Damage Type#BombSuper|BombSuper]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 14.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 14.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. As above, it will deal {{P|Damage Base}} at the center of the explosion, {{#expr: {{P|Damage Base}}*0.2}} damage at the extreme edge of the radius and be linearly interpolated in between. It will also set fire to roughly 22% of the affected tiles.
  
Antigrain warheads deal more than enough damage to one-shot most enemies in the game. This makes them utterly unmatched in siege defense, as they are capable of wiping out entire groups of [[raider]]s in a single blast.
+
Deterioration damage, however, will not cause an explosion, and the warhead will "deteriorate to nothing" instead.
  
Tougher, armored enemies such as the [[centipede]] are more than likely to survive a blast, but will be severely weakened such that finishing them off becomes much easier.
+
They are also used in the construction of [[IED antigrain warhead trap]]s.
 +
 
 +
== Analysis ==
 +
Antigrain warheads deal more than enough damage to one-shot most enemies in the game. This makes them utterly unmatched in siege defense, as they are capable of wiping out entire groups of [[raider]]s in a single blast. Additionally, their blast radius is sufficient to always hit the targeted tile in the blast, giving them reliability in hitting point targets far exceeding that of normally inaccurate mortars.
 +
 
 +
Tougher, armored enemies such as the [[centipede]] are a bit more than likely to survive a blast, but will be severely weakened such that finishing them off becomes much easier. Also take note that a direct hit, rare as it is, will likely kill it outright.
  
 
[[IED antigrain warhead trap|Installed as a trap]], it can be extremely useful against [[crashed ship parts]] as doing so helps overcome the inaccuracy of mortars.
 
[[IED antigrain warhead trap|Installed as a trap]], it can be extremely useful against [[crashed ship parts]] as doing so helps overcome the inaccuracy of mortars.
  
 +
===Storage===
 +
As with all mortar shells, it is heavily advised that you keep it in a safe place where it cannot deteriorate, come under fire, or be targeted by a [[Mental break|tantrum]]. In addition to the loss of the antigrain warhead itself, its detonation is likely to cause massive damage to your base, anything inside it, and its occupants. If a tantruming pawn does decide to punch an antigrain warhead, try arresting them. If your pawns are too far, shooting them may be the better option than the alternative - the injuries, mood and social penalties, and even risk of death are still better than the almost-guaranteed death of the tantruming pawn, let alone the collateral damage. For maximum safety, consider sealing it behind a quickly-deconstructable wall, ideally under thick mountain roof on the small chance that a mortar hits that single tile.
 +
 +
== Gallery ==
 +
<gallery>
 +
Shell antigrain a.png|One antigrain warhead
 +
Shell antigrain b.png|Partial stack
 +
Shell antigrain c.png|Full stack
 +
</gallery>
 +
 +
== Version history ==
 +
* [[Version/0.18.1722|0.18.1722]] - Added.
 +
* ? - Description changed from ''{{Hover title|A tiny ultra-tech warhead usually used by spacecraft or glitterworld war machines. Powered by a grain of antimatter, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.|"A tiny ultra-tech warhead [...]"}}'' to ''{{Hover title|An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.|"An ultra-tech warhead [...]"}}''.
 +
* Between [[Version/1.0.2096|1.0.2096]] - [[Version/1.3.3159|1.3.3159]] - Texture changed.
 +
* Between [[Version/1.4.3523|1.4.3523]] - [[Version/1.4.3901|1.4.3901]] (inclusive) - Tech level changed from industrial to spacer.
 +
 +
<gallery>
 +
Antigrain warhead old.png|Original texture
 +
</gallery>
 +
 +
{{nav|security|wide}}
 
{{nav/questitems}}
 
{{nav/questitems}}
 +
 +
[[Category: Mortar shells]]

Latest revision as of 02:35, 8 August 2024

Antigrain warhead

Antigrain warhead

An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
ResourcesMortar shell
Tech Level
Spacer
Market Value
1200 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Damage
550 dmg (BombSuper)
Armor penetration
130%
Velocity
41 (m/s)
Blast Radius
14.9
Stopping power
2
Technical
defName
Shell_AntigrainWarhead
thingCategories
MortarShells
thingSetMakerTags
RewardStandardHighFreq
tradeTags
MortarShell


The antigrain warhead is a mortar shell that can be fired by using a mortar or used as material to make an IED antigrain warhead trap. It both does massive damage and has a large blast radius, making it exceptionally effective, although rare.

Acquisition[edit]

Antigrain warheads cannot be crafted nor bought from traders. Instead they can only be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to antigrain warheads in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

They can also rarely be found inside an ancient shrine.

Summary[edit]

When fired from a mortar, antigrain warheads deal BombSuper damage in a 14.9 tile radius, dealing 550 at the center and 110 damage at the extreme edge of the radius and linearly interpolated in between. It will also set fire to roughly 22% of the affected tiles.

When damaged beyond 70% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), dealing BombSuper damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 14.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 18 tiles at a full stack of 25. As above, it will deal 550 at the center of the explosion, 110 damage at the extreme edge of the radius and be linearly interpolated in between. It will also set fire to roughly 22% of the affected tiles.

Deterioration damage, however, will not cause an explosion, and the warhead will "deteriorate to nothing" instead.

They are also used in the construction of IED antigrain warhead traps.

Analysis[edit]

Antigrain warheads deal more than enough damage to one-shot most enemies in the game. This makes them utterly unmatched in siege defense, as they are capable of wiping out entire groups of raiders in a single blast. Additionally, their blast radius is sufficient to always hit the targeted tile in the blast, giving them reliability in hitting point targets far exceeding that of normally inaccurate mortars.

Tougher, armored enemies such as the centipede are a bit more than likely to survive a blast, but will be severely weakened such that finishing them off becomes much easier. Also take note that a direct hit, rare as it is, will likely kill it outright.

Installed as a trap, it can be extremely useful against crashed ship parts as doing so helps overcome the inaccuracy of mortars.

Storage[edit]

As with all mortar shells, it is heavily advised that you keep it in a safe place where it cannot deteriorate, come under fire, or be targeted by a tantrum. In addition to the loss of the antigrain warhead itself, its detonation is likely to cause massive damage to your base, anything inside it, and its occupants. If a tantruming pawn does decide to punch an antigrain warhead, try arresting them. If your pawns are too far, shooting them may be the better option than the alternative - the injuries, mood and social penalties, and even risk of death are still better than the almost-guaranteed death of the tantruming pawn, let alone the collateral damage. For maximum safety, consider sealing it behind a quickly-deconstructable wall, ideally under thick mountain roof on the small chance that a mortar hits that single tile.

Gallery[edit]

Version history[edit]

  • 0.18.1722 - Added.
  • ? - Description changed from "A tiny ultra-tech warhead [...]" to "An ultra-tech warhead [...]".
  • Between 1.0.2096 - 1.3.3159 - Texture changed.
  • Between 1.4.3523 - 1.4.3901 (inclusive) - Tech level changed from industrial to spacer.