Difference between revisions of "Cotton plant"

From RimWorld Wiki
Jump to navigation Jump to search
 
(25 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Define|Plant
+
{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
| category = [[Wild Plants]]
+
{{Infobox main|plant
| description = Yields cotton, a fine plant fiber used to make cloth.
+
| name = Cotton plant
| def name = PlantCotton
+
| image = Cotton plant a.png
| Harvested Product = cloth
+
| description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
| In Ground = true
+
| type = Plant
| Hydroponic = true
+
| type2 = Domesticated
| default color = (255,255,255)
+
| path cost = 14
| graphic class = Graphic_Random
+
| blockswind = false
| graphic path = Things/Plant/CottonPlant
+
| hp = 85
| label = cotton plant
+
| flammability = 1
| parent name = PlantBase
+
| beauty outdoors = 1
| path cost = 10
 
| rotatable = false
 
| selectable = true
 
| use hit points = true
 
| max hit points base = 85
 
| beauty base = 0
 
| flammability base = 0.8
 
| harvest yield = 10
 
 
| grow days = 8
 
| grow days = 8
| fertility min = 0.7
+
| sow work = 170
 +
| harvest work = 200
 +
| product = cloth
 +
| yield = 10
 +
| min fertility = 0.7
 
| fertility sensitivity = 1
 
| fertility sensitivity = 1
| real grow days = 13.82
+
| nutrition = 0.2
| nutrition per day = 0
+
| sowTags = Ground, Hydroponic
| nutrition per day (70) = 0
 
| nutrition per day (140) = 0
 
| nutrition per day (280) = 0
 
| market value = 1.9
 
 
}}
 
}}
 +
{{Info|The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}}
  
All information here is up-to-date as of Alpha 17b.
+
== Growing ==
 +
Cotton plants have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#expr:{{P|Fertility Min}}*100}}%, and have a fertility sensitivity rating of {{#expr:{{P|Fertility Sensitivity}}*100}}%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 +
{{Grow Table}}
  
 +
== Economy ==
 +
First, be aware that the cotton plant's raw product is "[[cloth]]".  There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields.
  
{{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}}
+
Cloth has a market value of 1.9 [[silver]]. The final product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
==Growing==
+
<div><li style="display: inline-table;">
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
<div style="float: left;">
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Fertility (%)
 
| 70
 
| 100
 
| 140
 
| 280
 
|-
 
! Grow Time (days)
 
| 17.49
 
| 13.82
 
| 10.8
 
| 7.23
 
|-
 
! Base Yield/day<ref>Per plant</ref>
 
| 0.74
 
| 0.94
 
| 1.2
 
| 1.8
 
|}
 
<references />
 
</div>
 
<br style="clear:both" />
 
==Food Production==
 
Cotton plants don't yield any human-edible products.
 
 
 
 
 
==Economy==
 
The cotton plant's raw product is cloth, which has a market value of 1.9 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
 
 
 
 
{| {{STDT| c_24 text-center}}
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
! Ground Type
Line 91: Line 51:
 
| 1.73
 
| 1.73
 
|}
 
|}
 +
</li></div>
 +
<references />
  
<references />
+
Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Cotton plant immature.png|Immature cotton plant
 +
Cotton plant a.png|Mature variant A
 +
Cotton plant b.png|Mature variant B
 +
</gallery>
  
 +
== Version history ==
 +
* Beta 19/1.0 - Min fertility 50% -> 100%.
  
Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
+
{{Nav|plant|wide}}
  
{{nav|plant|wide}}
+
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]

Latest revision as of 02:53, 30 September 2023

Cotton plant

Cotton plant

A mid-size crop that yields fine white cotton fibers. These are used to make cloth.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Building

Blocks Wind
False

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
8 days (14.77 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
10 Cloth
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 cloth.

Growing[edit]

Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 21.1 14.77 10.55 5.28
    Base Yield/day[2] 0.47 0.68 0.95 1.9
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Economy[edit]

    First, be aware that the cotton plant's raw product is "cloth". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields.

    Cloth has a market value of 1.9 silver. The final product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.71 0.89 1.14 1.71
    Refined 0.72 0.91 1.16 1.73
    1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.

    Gallery[edit]

    Version history[edit]

    • Beta 19/1.0 - Min fertility 50% -> 100%.