Difference between revisions of "Pew"

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{{Ideology}}
 
{{Ideology}}
{{stub}}
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{{Stub|reason=General but also Acquisition and how it interacts with Ideoligions}}
{{infobox main|misc|
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{{Infobox main|misc
 
| name = Pew
 
| name = Pew
| image = Pew.png|Pew
+
| image = Pew.png
 
| description = A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.
 
| description = A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.
| type = Misc
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| type = Building
| type2 =  
+
| type2 = Ideology (Buildings)
| placeable = Yes
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| placeable = true
| size = 3 * 1
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| path cost = 25
 +
| cover = 0.35
 +
| minifiable = true
 +
| size = 3 ˣ 1
 +
| mass base = 15
 +
| flammability = 1
 
| hp = 100
 
| hp = 100
| flammability = 1.0
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| sell price multiplier = 0.7
| cover = 0.35
 
 
| beauty = 10
 
| beauty = 10
 +
| comfort = 0.6
 +
| terrain affordance = light
 +
| styledominance = 5
 +
| thingCategories = BuildingsFurniture
 +
| work to make = 2400
 
| stuff tags = Metallic, Woody, Stony
 
| stuff tags = Metallic, Woody, Stony
| work to make = 2400
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 100
 
| resource 1 amount = 100
| deconstruct yield =
+
| has quality = true
| skill 1 =
 
| skill 1 level =
 
| mass base = 15
 
| comfort = 0.6
 
| thingCategories =  
 
 
| page verified for version = 1.3.3069
 
| page verified for version = 1.3.3069
 
}}
 
}}
A '''Pew''' is a ? added by the [[Ideology DLC]]. It does something.
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A '''Pew''' is a miscellaneous building added by the [[Ideology DLC]]. It is used as a seat by pawns.
  
==Acquisition==
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== Acquisition ==
?
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Constructing a pew requires {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
  
==Summary==
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In order to create a pew, the colony must have an [[ideoligion]] with pews selected.
  
Pews act as three-tiles-wide chairs. They can be used to eat at tables, and provide comfort when used while working.
+
== Summary ==
 +
Pews act as three-tiles-wide chairs. They can be used to eat at [[table]]s, and provide [[comfort]] when used while working.
  
 
They can be selected as ritual seating for an [[ideoligion]], providing a quality bonus to some rituals, depending on how many pawns can sit at them.
 
They can be selected as ritual seating for an [[ideoligion]], providing a quality bonus to some rituals, depending on how many pawns can sit at them.
  
==Analysis==
+
=== Comfort ===
 +
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 +
Comfort varies by [[quality]] but not material. Pews of the same quality level will all have the same quality, regardless of what they're constructed from.
 +
{{Comfort Quality Table}}
  
 +
== Analysis ==
 
Compared to the [[stool]], pews provide higher comfort and beauty, but are more expensive per available seat. Compared to [[dining chair]]s and [[armchair]]s, pews provide less comfort and beauty per tile, but can be made out of stone for cheap and non-flammable seating, and do not require research.
 
Compared to the [[stool]], pews provide higher comfort and beauty, but are more expensive per available seat. Compared to [[dining chair]]s and [[armchair]]s, pews provide less comfort and beauty per tile, but can be made out of stone for cheap and non-flammable seating, and do not require research.
  
Compared to non-grand [[meditation throne]]s {{RoyaltyIcon}}, pews provide less comfort and beauty per tile, but are significantly cheaper.
+
As a ritual seat, their alternatives are [[kneel pillow]]s and [[kneel sheet]]s. In comparison, pews are made out of wall materials, rather than [[textile]]s. As textiles can be difficult to acquire when starting out, pews are somewhat better for the early game.
  
=== Comfort ===
+
{{Building Stats Table}}
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster.
 
Comfort varies by [[quality]] but not material. Pews of the same quality level will all have the same quality, regardless of what they're constructed from.
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 
{| {{STDT| sortable c_15 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
![[Comfort]]
 
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
|}
 
</li><div>
 
  
{{Building Material Table}}
+
== Version history ==
 +
* [[Ideology DLC]] Release - Added.
  
==Version History==
+
{{Nav|ideology|wide}}
* [[Ideology DLC]] Release - Added.
+
[[Category:Ideology (Buildings)]] [[Category:Chair]]
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 

Latest revision as of 04:18, 16 December 2023

Pew

Pew

A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.

Base Stats

Type
BuildingIdeology (Buildings)
Mass
15 kg
Beauty
10
Style Dominance
5
HP
100
Flammability
100%
Path Cost
25 (34%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Cover Effectiveness
35%
Terrain Affordance
Light
Comfort
0.6

Creation

Work To Make
2,400 ticks (40 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 100
Deconstruct yield
Stuff 50
Destroy yield
Stuff 25
Technical
Has Quality
True
thingCategories
BuildingsFurniture


A Pew is a miscellaneous building added by the Ideology DLC. It is used as a seat by pawns.

Acquisition[edit]

Constructing a pew requires Stuff 100 Stuff (Metallic/Woody/Stony, 1000 for SMVs), and 2,400 ticks (40 secs) of work.

In order to create a pew, the colony must have an ideoligion with pews selected.

Summary[edit]

Pews act as three-tiles-wide chairs. They can be used to eat at tables, and provide comfort when used while working.

They can be selected as ritual seating for an ideoligion, providing a quality bonus to some rituals, depending on how many pawns can sit at them.

Comfort[edit]

Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Pews of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 46% 53% 60% 67% 74% 87% 102%
  • Analysis[edit]

    Compared to the stool, pews provide higher comfort and beauty, but are more expensive per available seat. Compared to dining chairs and armchairs, pews provide less comfort and beauty per tile, but can be made out of stone for cheap and non-flammable seating, and do not require research.

    As a ritual seat, their alternatives are kneel pillows and kneel sheets. In comparison, pews are made out of wall materials, rather than textiles. As textiles can be difficult to acquire when starting out, pews are somewhat better for the early game.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Pew Pew Beauty Comfort Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.46 006,000 ticks (1.67 mins) 200 75% 48 Silver
    Awful Gold Gold -6 0.46 002,160 ticks (36 secs) 60 40% 5,005 Silver
    Awful Granite blocks Granite blocks -1 0.46 014,540 ticks (4.04 mins) 170 0% 71 Silver
    Awful Limestone blocks Limestone blocks -1 0.46 014,540 ticks (4.04 mins) 155 0% 71 Silver
    Awful Marble blocks Marble blocks -1 0.46 013,340 ticks (3.71 mins) 120 0% 69 Silver
    Awful Plasteel Plasteel -1 0.46 005,280 ticks (1.47 mins) 280 0% 460 Silver
    Awful Sandstone blocks Sandstone blocks -1 0.46 012,140 ticks (3.37 mins) 140 0% 67 Silver
    Awful Silver Silver -3 0.46 002,400 ticks (40 secs) 70 40% 505 Silver
    Awful Slate blocks Slate blocks -1 0.46 014,540 ticks (4.04 mins) 130 0% 71 Silver
    Awful Steel Steel -1 0.46 002,400 ticks (40 secs) 100 40% 99 Silver
    Awful Jade Jade -3 0.46 012,000 ticks (3.33 mins) 50 0% 270 Silver
    Awful Uranium Uranium 0 0.46 004,560 ticks (1.27 mins) 250 0% 310 Silver
    Awful Wood Wood -1 0.46 001,680 ticks (28 secs) 65 100% 63 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.53 006,000 ticks (1.67 mins) 200 75% 72 Silver
    Poor Gold Gold 30 0.53 002,160 ticks (36 secs) 60 40% 7,505 Silver
    Poor Granite blocks Granite blocks 5 0.53 014,540 ticks (4.04 mins) 170 0% 107 Silver
    Poor Limestone blocks Limestone blocks 5 0.53 014,540 ticks (4.04 mins) 155 0% 107 Silver
    Poor Marble blocks Marble blocks 7 0.53 013,340 ticks (3.71 mins) 120 0% 104 Silver
    Poor Plasteel Plasteel 5 0.53 005,280 ticks (1.47 mins) 280 0% 690 Silver
    Poor Sandstone blocks Sandstone blocks 5 0.53 012,140 ticks (3.37 mins) 140 0% 100 Silver
    Poor Silver Silver 13 0.53 002,400 ticks (40 secs) 70 40% 755 Silver
    Poor Slate blocks Slate blocks 5 0.53 014,540 ticks (4.04 mins) 130 0% 107 Silver
    Poor Steel Steel 5 0.53 002,400 ticks (40 secs) 100 40% 149 Silver
    Poor Jade Jade 17 0.53 012,000 ticks (3.33 mins) 50 0% 405 Silver
    Poor Uranium Uranium 2 0.53 004,560 ticks (1.27 mins) 250 0% 460 Silver
    Poor Wood Wood 5 0.53 001,680 ticks (28 secs) 65 100% 95 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 2 0.6 006,000 ticks (1.67 mins) 200 75% 97 Silver
    Normal Gold Gold 60 0.6 002,160 ticks (36 secs) 60 40% 10,010 Silver
    Normal Granite blocks Granite blocks 10 0.6 014,540 ticks (4.04 mins) 170 0% 142 Silver
    Normal Limestone blocks Limestone blocks 10 0.6 014,540 ticks (4.04 mins) 155 0% 142 Silver
    Normal Marble blocks Marble blocks 14 0.6 013,340 ticks (3.71 mins) 120 0% 138 Silver
    Normal Plasteel Plasteel 10 0.6 005,280 ticks (1.47 mins) 280 0% 920 Silver
    Normal Sandstone blocks Sandstone blocks 11 0.6 012,140 ticks (3.37 mins) 140 0% 134 Silver
    Normal Silver Silver 26 0.6 002,400 ticks (40 secs) 70 40% 1,010 Silver
    Normal Slate blocks Slate blocks 11 0.6 014,540 ticks (4.04 mins) 130 0% 142 Silver
    Normal Steel Steel 10 0.6 002,400 ticks (40 secs) 100 40% 199 Silver
    Normal Jade Jade 35 0.6 012,000 ticks (3.33 mins) 50 0% 545 Silver
    Normal Uranium Uranium 5 0.6 004,560 ticks (1.27 mins) 250 0% 615 Silver
    Normal Wood Wood 10 0.6 001,680 ticks (28 secs) 65 100% 126 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 5 0.67 006,000 ticks (1.67 mins) 200 75% 121 Silver
    Good Gold Gold 120 0.67 002,160 ticks (36 secs) 60 40% 10,510 Silver
    Good Granite blocks Granite blocks 20 0.67 014,540 ticks (4.04 mins) 170 0% 178 Silver
    Good Limestone blocks Limestone blocks 20 0.67 014,540 ticks (4.04 mins) 155 0% 178 Silver
    Good Marble blocks Marble blocks 29 0.67 013,340 ticks (3.71 mins) 120 0% 173 Silver
    Good Plasteel Plasteel 20 0.67 005,280 ticks (1.47 mins) 280 0% 1,150 Silver
    Good Sandstone blocks Sandstone blocks 22 0.67 012,140 ticks (3.37 mins) 140 0% 167 Silver
    Good Silver Silver 52 0.67 002,400 ticks (40 secs) 70 40% 1,260 Silver
    Good Slate blocks Slate blocks 22 0.67 014,540 ticks (4.04 mins) 130 0% 178 Silver
    Good Steel Steel 20 0.67 002,400 ticks (40 secs) 100 40% 250 Silver
    Good Jade Jade 70 0.67 012,000 ticks (3.33 mins) 50 0% 680 Silver
    Good Uranium Uranium 10 0.67 004,560 ticks (1.27 mins) 250 0% 770 Silver
    Good Wood Wood 20 0.67 001,680 ticks (28 secs) 65 100% 158 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 7 0.74 006,000 ticks (1.67 mins) 200 75% 145 Silver
    Excellent Gold Gold 180 0.74 002,160 ticks (36 secs) 60 40% 11,010 Silver
    Excellent Granite blocks Granite blocks 30 0.74 014,540 ticks (4.04 mins) 170 0% 215 Silver
    Excellent Limestone blocks Limestone blocks 30 0.74 014,540 ticks (4.04 mins) 155 0% 215 Silver
    Excellent Marble blocks Marble blocks 43 0.74 013,340 ticks (3.71 mins) 120 0% 205 Silver
    Excellent Plasteel Plasteel 30 0.74 005,280 ticks (1.47 mins) 280 0% 1,380 Silver
    Excellent Sandstone blocks Sandstone blocks 33 0.74 012,140 ticks (3.37 mins) 140 0% 200 Silver
    Excellent Silver Silver 78 0.74 002,400 ticks (40 secs) 70 40% 1,515 Silver
    Excellent Slate blocks Slate blocks 33 0.74 014,540 ticks (4.04 mins) 130 0% 215 Silver
    Excellent Steel Steel 30 0.74 002,400 ticks (40 secs) 100 40% 300 Silver
    Excellent Jade Jade 105 0.74 012,000 ticks (3.33 mins) 50 0% 815 Silver
    Excellent Uranium Uranium 15 0.74 004,560 ticks (1.27 mins) 250 0% 925 Silver
    Excellent Wood Wood 30 0.74 001,680 ticks (28 secs) 65 100% 189 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 12 0.87 006,000 ticks (1.67 mins) 200 75% 240 Silver
    Masterwork Gold Gold 300 0.87 002,160 ticks (36 secs) 60 40% 12,010 Silver
    Masterwork Granite blocks Granite blocks 50 0.87 014,540 ticks (4.04 mins) 170 0% 355 Silver
    Masterwork Limestone blocks Limestone blocks 50 0.87 014,540 ticks (4.04 mins) 155 0% 355 Silver
    Masterwork Marble blocks Marble blocks 72 0.87 013,340 ticks (3.71 mins) 120 0% 345 Silver
    Masterwork Plasteel Plasteel 50 0.87 005,280 ticks (1.47 mins) 280 0% 2,295 Silver
    Masterwork Sandstone blocks Sandstone blocks 55 0.87 012,140 ticks (3.37 mins) 140 0% 335 Silver
    Masterwork Silver Silver 130 0.87 002,400 ticks (40 secs) 70 40% 2,520 Silver
    Masterwork Slate blocks Slate blocks 55 0.87 014,540 ticks (4.04 mins) 130 0% 355 Silver
    Masterwork Steel Steel 50 0.87 002,400 ticks (40 secs) 100 40% 495 Silver
    Masterwork Jade Jade 175 0.87 012,000 ticks (3.33 mins) 50 0% 1,360 Silver
    Masterwork Uranium Uranium 25 0.87 004,560 ticks (1.27 mins) 250 0% 1,540 Silver
    Masterwork Wood Wood 50 0.87 001,680 ticks (28 secs) 65 100% 315 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 20 1.02 006,000 ticks (1.67 mins) 200 75% 485 Silver
    Legendary Gold Gold 480 1.02 002,160 ticks (36 secs) 60 40% 13,010 Silver
    Legendary Granite blocks Granite blocks 80 1.02 014,540 ticks (4.04 mins) 170 0% 710 Silver
    Legendary Limestone blocks Limestone blocks 80 1.02 014,540 ticks (4.04 mins) 155 0% 710 Silver
    Legendary Marble blocks Marble blocks 116 1.02 013,340 ticks (3.71 mins) 120 0% 690 Silver
    Legendary Plasteel Plasteel 80 1.02 005,280 ticks (1.47 mins) 280 0% 3,920 Silver
    Legendary Sandstone blocks Sandstone blocks 88 1.02 012,140 ticks (3.37 mins) 140 0% 670 Silver
    Legendary Silver Silver 208 1.02 002,400 ticks (40 secs) 70 40% 4,010 Silver
    Legendary Slate blocks Slate blocks 88 1.02 014,540 ticks (4.04 mins) 130 0% 710 Silver
    Legendary Steel Steel 80 1.02 002,400 ticks (40 secs) 100 40% 995 Silver
    Legendary Jade Jade 280 1.02 012,000 ticks (3.33 mins) 50 0% 2,715 Silver
    Legendary Uranium Uranium 40 1.02 004,560 ticks (1.27 mins) 250 0% 3,080 Silver
    Legendary Wood Wood 80 1.02 001,680 ticks (28 secs) 65 100% 630 Silver
  • Version history[edit]