Difference between revisions of "Kibble"

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{{Info|'''Kibble''' is a kind of [[animal]] feed. It can only be made by a [[Work#Cook|cook]] at a [[butcher spot]] or [[butcher table]]. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble at a butcher table, but only 35 at a butcher spot.
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{{Info|'''Kibble''' is a kind of [[animal]] feed.}}
  
Kibble restores only 0.05 [[saturation]] each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.}}<p>
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==Acquisition==
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Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A batch of kibble requires 1 unit of [[nutrition]] from vegetarian items, and 1 unit of [[nutrition]] from meat or animal products. For example, 20 [[rice]] and 20 [[insect meat]] are sufficient. A completed bill requires {{ticks|450}} and produces 50 kibble at a butcher table, but only 35 at a butcher spot.
  
Cooking kibble requires {{ticks|450}} of work for 50 units.
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== Analysis ==
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Kibble is less efficient for pure [[nutrition]] than other meals. Kibble has a 125% nutrition efficiency, producing 2.5 nutrition per 2 from raw food. This isn't very good compared to [[simple meal]]s (180%) or [[pemmican]] (160%), however:
  
== Analysis ==
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* Kibble allows use of [[hay]], [[human meat]], and [[insect meat]]. Hay is inedible for humans, and the other items are undesirable for most.
Producing Kibble requires 2.0 units of nutrition for ingredients and yields 2.5 units of nutrition as a result -- a 25% net nutrition gain.  This isn't very good compared to [[simple meal]]s (80% net nutrition gain) or [[pemmican]] (60% net nutrition gain), however:
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** Haygrass is the plant with the highest yield/day, but cannot be turned into meals. Hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into meals, and slightly better than rice turned into pemmican.
* You can use [[hay]] for the vegetable ingredient. [[Haygrass]] is the fastest growing plant in terms of nutrition / day, but can't be consumed (directly) by humans.
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* Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble is less affected by overeating.
* Producing kibble is a great way to use human and insect meat without worrying about your colonists eating it. Animals don't mind eating human or insect meat.
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** For example, a [[chicken]] can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
* Kibble can be used for animal training, contrarily to other transformed foods.
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* Kibble can be used for animal training, unlike [[meal]]s.
 
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]].
 
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]].
* Kibble is much less affected by [[Saturation#Rounding_Error_and_Eating_Thresholds|overeating rounding error]] than meals (though not pemmican), which is especially significant on animals with lower body sizes.
 
 
* Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen.
 
* Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen.
 
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.
 
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.

Revision as of 18:29, 29 November 2022

Kibble

Kibble

Kibble animal feed made from mixed meat and plant sources.

Base Stats

Type
FoodMeal
Market Value
1.1 Silver
Stack Limit
75
Mass
0.015 kg
HP
60
Deterioration Rate
6
Flammability
100%
Path Cost
15 (46%)

Ingestion

Nutrition
0.05
Taste
Raw
Maximum To Ingest
20

Creation

Crafted At
Butcher spot / Butcher table
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
1 Nutrition (non-vegan) + 1 Nutrition (vegan/hay)
Product Amount
Kibble 50
Technical
defName
Kibble
Preferability
RawBad


Kibble is a kind of animal feed.

Acquisition

Pemmican can be cooked at a Butcher spot or Butcher table. A batch of kibble requires 1 unit of nutrition from vegetarian items, and 1 unit of nutrition from meat or animal products. For example, 20 rice and 20 insect meat are sufficient. A completed bill requires 450 ticks (7.5 secs) and produces 50 kibble at a butcher table, but only 35 at a butcher spot.

Analysis

Kibble is less efficient for pure nutrition than other meals. Kibble has a 125% nutrition efficiency, producing 2.5 nutrition per 2 from raw food. This isn't very good compared to simple meals (180%) or pemmican (160%), however:

  • Kibble allows use of hay, human meat, and insect meat. Hay is inedible for humans, and the other items are undesirable for most.
    • Haygrass is the plant with the highest yield/day, but cannot be turned into meals. Hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into meals, and slightly better than rice turned into pemmican.
  • Animals will eat an entire meal, even if they would overeat. Kibble is less affected by overeating.
    • For example, a chicken can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
  • Kibble can be used for animal training, unlike meals.
  • Kibble never spoils, so you don't have to worry about it going bad from non-refrigeration.
  • Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen.
  • Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.

Humans can eat kibble, but they'll get a -12 "Ate kibble" mood penalty. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get both the negative moodlet from eating kibble and from eating insect / human meat.

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