Difference between revisions of "Insect meat"
m (→Analysis) |
(→Summary: merge a line) |
||
Line 34: | Line 34: | ||
== Summary == | == Summary == | ||
− | Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. | + | Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. |
− | Colonists consider insect meat disgusting, and will suffer the "''Ate insect meat''" | + | Colonists consider insect meat disgusting, and will suffer the {{--|6}} "''Ate insect meat''" [[mood]]let when eaten raw, and the {{--|3}} "''Ate cooked insect meat''" moodletfor processed meals with it. Pawns will also gain the mood effect of the preperation itself - for example, eating it as a [[nutrient paste meal]] gives an additional {{--|4}} mood penalty, for {{--|7}} mood total. |
The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with the above. | The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with the above. | ||
− | |||
− | |||
Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. | Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. |
Revision as of 06:43, 27 November 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and seperately. |
Insect meat
Insect meat is a type of meat obtained from butchering insectoids. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
Acquisition
Insect meat is produced when a cook butchers any insectoid at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered insectoid, as well as the Butchery Efficiency of the butcher and a number of other factors.
The base yield for each insectoid is as follows:
Animal | Meat Yield |
---|---|
Spelopede cocoon | |
Megascarab cocoon | |
Megaspider cocoon | |
Megascarab | 31 |
Spelopede | 112 |
Megaspider | 168 |
Summary
Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce simple or nutrient paste meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills.
Colonists consider insect meat disgusting, and will suffer the −6 "Ate insect meat" moodlet when eaten raw, and the −3 "Ate cooked insect meat" moodletfor processed meals with it. Pawns will also gain the mood effect of the preperation itself - for example, eating it as a nutrient paste meal gives an additional −4 mood penalty, for −7 mood total.
The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an ideoligion with the "Insect Meat: Loved" precept. This mood buff also stacks with the above.
Its market value is only 0.5, or 25% of regular meat.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also add Biofuel Refining analysis. |
Infestations can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value.
Cooking it into a fine meal adds +5 mood, for a net of +2 mood; making insect meat worthwhile if meat or general food is in low supply. Making a carnivore fine and lavish meals can use purely insect meat for a net mood buff, "wasting" food you wouldn't be using otherwise.
Insect meat may be eaten by animals with no penalty. Herbivorous animals can eat insect meat turned into kibble, which also uses a vegetable ingredient like haygrass. Insect meat or insect meat kibble may also be used in a biofuel refinery.
Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a tortured artist, create an anti-raider psychic beacon , or convert a pawn via Crisis of belief.
If the "Insect Meat: Loved" precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.