Difference between revisions of "Simple meal"
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==Acquisition== | ==Acquisition== | ||
− | Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from human edible ingredients | + | Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from human edible ingredients - this is equal to 10 units of [[rice]], [[potatoes]], [[meat]], and most foods. They require {{Ticks|{{P|Work To Make}}}} of work to make, and has no minimum cooking skill. |
==Summary== | ==Summary== |
Revision as of 00:16, 1 December 2022
Simple meal
A simple meal quickly cooked from a few ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Maximum To Ingest
- 1
Creation
- defName
- MealSimple
- Preferability
- Simple
- Bulk Product Amount
A simple meal is a basic and effective way to prepare food.
Acquisition
Simple meals can be cooked at a Campfire, Fueled stove, or Electric stove. A simple meal requires 0.5 units of nutrition from human edible ingredients - this is equal to 10 units of rice, potatoes, meat, and most foods. They require 300 ticks (5 secs) of work to make, and has no minimum cooking skill.
Summary
A simple meal can be eaten by humans or animals for 0.9 nutrition, or 90% of a human's hunger meter. As it takes 0.5 nutrition of raw food to create, simple meals provide 180% nutrition efficiency. They do not have an effect on mood, unless made from an (un)desirable ingredient.
Analysis
Upgrading from eating raw food to simple meals is a huge upgrade, since:
- Simple meals give 80% more nutrition than raw food.
- Simple meals avoid the −7 Ate raw food moodlet.
- Simple meals have a lower chance of giving food poisoning, assuming a clean cooking area and a chef with a cooking stat of 3 or better.
Compared to other meals:
- Fine meals give a +5 Ate fine meal mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. Vegetarian fine meals and carnivore fine meals can be made from 1 type of food, but waste food in the process.
- Nutrient paste meals give a −4 moodlet, require Nutrient paste researched (New Arrivals start with this), and power to operate a dispenser. However, nutrient paste gives 66% more nutrition, will not ever give food poisoning, and takes no work to create. Paste becomes relatively better if you do not have a skilled cook.
Gallery
Version history
- 0.2.363 - added