Difference between revisions of "Kibble"
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{{Infobox main|food | {{Infobox main|food | ||
| name = Kibble | | name = Kibble | ||
− | | image = Kibble.png | + | | image = Kibble.png |
| description = Kibble animal feed made from mixed meat and plant sources. | | description = Kibble animal feed made from mixed meat and plant sources. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
+ | {{Info|'''Kibble''' is a type of [[food]] intended for use as [[animal]] feed.}} | ||
− | {{ | + | == Acquisition == |
+ | Kibble can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A batch of kibble requires 1 unit of [[nutrition]] from vegetarian items, and 1 unit of [[nutrition]] from meat or animal products. For example, 20 [[rice]] and 20 [[insect meat]] are sufficient. A completed bill requires {{ticks|450}} and produces 50 kibble at a butcher table, but only 35 at a butcher spot. | ||
− | == | + | == Summary == |
− | + | Kibble is consumed for {{P|Nutrition}} [[nutrition]] per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food. This drops to has 87.5% efficiency when produced at a butcher spot, producing only 1.75 nutrition per 2 nutrition from raw food. | |
− | + | Unlike most other foods, it does not rot. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated. | |
− | |||
− | Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble| | + | Humans ''can'' eat kibble, but they'll get a {{--|12}} [[Thoughts#Ate_kibble|"Ate kibble" mood penalty]]. This is the only way for humans to eat [[hay]]. Kibble does not mask the mood penalties from eating [[human meat]] [[insect meat]], or if the [[Ideology DLC]] is enabled, [[raw fungus]], meaning humans will get all the relevant moodlets in addition to the one from the kibble itself. |
== Analysis == | == Analysis == | ||
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====Nutrition==== | ====Nutrition==== | ||
− | * Kibble allows use of [[hay]] - haygrass is the plant with the highest yield per day, but cannot be turned into meals. | + | {{Recode|section=1|reason = automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile}} |
+ | * Kibble allows use of [[hay]] - [[haygrass]] is the plant with the highest yield per day, but cannot be turned into meals. Note that [[corn]] has a higher yield per grower work. | ||
** In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican. Rice surpasses hay for nutrition per day in rich soil, but hay will always be better for nutrition per work. | ** In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican. Rice surpasses hay for nutrition per day in rich soil, but hay will always be better for nutrition per work. | ||
* Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating. | * Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating. |
Revision as of 02:26, 7 December 2022
Kibble
Kibble animal feed made from mixed meat and plant sources.
Base Stats
- Stack Limit
- 75
- Mass
- 0.015 kg
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Maximum To Ingest
- 20
Creation
- defName
- Kibble
- Preferability
- RawBad
Kibble is a type of food intended for use as animal feed.
Acquisition
Kibble can be cooked at a Butcher spot or Butcher table. A batch of kibble requires 1 unit of nutrition from vegetarian items, and 1 unit of nutrition from meat or animal products. For example, 20 rice and 20 insect meat are sufficient. A completed bill requires 450 ticks (7.5 secs) and produces 50 kibble at a butcher table, but only 35 at a butcher spot.
Summary
Kibble is consumed for 0.05 nutrition per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food. This drops to has 87.5% efficiency when produced at a butcher spot, producing only 1.75 nutrition per 2 nutrition from raw food.
Unlike most other foods, it does not rot. While it will still deteriorate if left outside and/or unroofed, it will not spoil even if left unrefrigerated.
Humans can eat kibble, but they'll get a −12 "Ate kibble" mood penalty. This is the only way for humans to eat hay. Kibble does not mask the mood penalties from eating human meat insect meat, or if the Ideology DLC is enabled, raw fungus, meaning humans will get all the relevant moodlets in addition to the one from the kibble itself.
Analysis
Both kibble and meals allow non-warg carnivores to eat some vegetables, and herbivores to eat meat, while being more efficient than raw food. While kibble isn't as nutrition efficient as meals (simple meals, 180% efficient; pemmican, 160% efficient), kibble has its unique advantages:
Nutrition
This section has been suggested for recoding. Reason: automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile. You can help RimWorld Wiki by improving it. |
- Kibble allows use of hay - haygrass is the plant with the highest yield per day, but cannot be turned into meals. Note that corn has a higher yield per grower work.
- In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican. Rice surpasses hay for nutrition per day in rich soil, but hay will always be better for nutrition per work.
- Animals will eat an entire meal, even if they would overeat. Kibble and pemmican satiate 0.05 nutrition/item, which greatly reduces overeating.
- For example, a chicken can only store 0.3 nutrition in their stomach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
- Kibble requires substantially less work time than other recipes.
Overall, kibble is nutritionally useful if you have spare hay, and better than simple meals for the purposes of small animals. It is much better than pemmican in terms of colonist work, even considering the extra food pemmican gives. Kibble also allows use of human meat and insect meat, without the micromanagement required for seperating meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below.
Logistic
- Kibble can be used for animal training, unlike meals.
- Kibble never spoils, so you don't have to worry about it going bad from non-refrigeration.
- Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen.
- Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.
Version history
- 0.13.1135 - Added.