Difference between revisions of "Vegetarian fine meal"

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(→‎Analysis: growing more food is a viable alternative to reg fine meals / simple meals)
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Vegetarian fine meals are useful for the [[fine meal]] mood boost if [[meat]] is unavailable, or if it is forbidden by [[ideoligion]]{{IdeologyIcon}}. Vegetarian meals are less efficient for food than simple meals or fine meals. However, they are reasonable for daily use, if your colonists have the time to produce the extra food. They can also be saved for mood-related emergencies.
 
Vegetarian fine meals are useful for the [[fine meal]] mood boost if [[meat]] is unavailable, or if it is forbidden by [[ideoligion]]{{IdeologyIcon}}. Vegetarian meals are less efficient for food than simple meals or fine meals. However, they are reasonable for daily use, if your colonists have the time to produce the extra food. They can also be saved for mood-related emergencies.
  
Even if meat could be available through hunting or ranching, it might be easier to grow the +{{%|(1.8 / 1.25) - 1}} extra food, compared to [[simple meal]]s, for the +5 mood buff.
+
Even if meat could be available through hunting or ranching, it might be easier to grow the +{{%|(1.8 / 1.25) - 1}} extra food for the +5 mood buff.
 +
 
 +
===Extra work from fine meals====
 +
For example: if you were planting 25 tiles of crop to feed per colonist before, you'd need to plant 36 crops to feed colonists using vegetarian fine meals. In [[difficulty|Losing is Fun]], 25 tiles is a rough over-estimate of what would feed a baseline pawn if they were in a temperate biome, assuming a competent planter.
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 +
With an extra 11 crops of food, it would take a Plants 8 grower an average of {{ticks| 11 * 370}} more work for every harvest. With rice in regular soil, you'll need {{ticks|{{#expr: 11 * 370 / 5.54 round 1}}}} of work, per day per colonist. With corn in regular soil, it'd take only {{ticks|{{#expr: 11 * 370 / 20.86 round 1}}}} of work, per day per colonist. If you have anyone better than Plants 8, or if you are playing on a lower difficulty than Losing is Fun, then you'll need even less work.
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By spending a single game-hour of work, you could upgrade {{#expr: 2500 / (11 * 370 / 5.54) round 1}} colonists to vegetarian fine using ''rice'', and {{#expr: 2500 / (11 * 370 / 20.86) round 1}} colonists with corn. Again, assuming Plants 8. You can always downgrade if a [[blight]] ruins your harvest during the fall.
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Overall, the upgrade ends up being a fairly small amount of work for a {{+|5}} mood buff. This analysis does not include the extra, pre-skill {{ticks|{{#expr: {{P|Work To Make}} - {{Q|Simple meal|Work To Make}}}} of work of work required to actually cook a fine meal (of any type).
  
 
== Gallery ==
 
== Gallery ==

Revision as of 06:33, 4 February 2023

Vegetarian fine meal

Vegetarian fine meal

A complex dish assembled with care from vegetarian ingredients.

Base Stats

Type
FoodMeal
Market Value
20 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15 (46%)

Ingestion

Nutrition
0.9
Taste
Fine
Ingested Direct Thought
AteFineMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
0.75 Nutrition (vegetarian)
Technical
defName
MealFine
Preferability
Fine


A vegetarian fine meal is a variant of the fine meal created from vegetarian ingrediants.

Acquisition

Vegetarian fine meals can be cooked at a Fueled stove or Electric stove. Each meal requires 0.75 units of nutrition from vegetable or animal products (milk or eggs), 450 ticks (7.5 secs) of work to make, and a Cooking skill of 6.

Summary

A fine meal can be eaten by humans or animals for 0.9 nutrition. As it takes 0.75 nutrition of raw food to create, vegetarian fine meals provide 120% nutrition efficiency, which is less than regular fine meals.

Eating a fine meal or any of its variants gives the +5 Ate fine meal moodlet for 24 hours. This moodlet stacks with the +12 Ate lavish meal from lavish meals. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will be applied.

Analysis

Vegetarian fine meals are useful for the fine meal mood boost if meat is unavailable, or if it is forbidden by ideoligionContent added by the Ideology DLC. Vegetarian meals are less efficient for food than simple meals or fine meals. However, they are reasonable for daily use, if your colonists have the time to produce the extra food. They can also be saved for mood-related emergencies.

Even if meat could be available through hunting or ranching, it might be easier to grow the +44% extra food for the +5 mood buff.

Extra work from fine meals=

For example: if you were planting 25 tiles of crop to feed per colonist before, you'd need to plant 36 crops to feed colonists using vegetarian fine meals. In Losing is Fun, 25 tiles is a rough over-estimate of what would feed a baseline pawn if they were in a temperate biome, assuming a competent planter.

With an extra 11 crops of food, it would take a Plants 8 grower an average of 4,070 ticks (1.13 mins) more work for every harvest. With rice in regular soil, you'll need 734.7 ticks (12.25 secs) of work, per day per colonist. With corn in regular soil, it'd take only 195.1 ticks (3.25 secs) of work, per day per colonist. If you have anyone better than Plants 8, or if you are playing on a lower difficulty than Losing is Fun, then you'll need even less work.

By spending a single game-hour of work, you could upgrade 3.4 colonists to vegetarian fine using rice, and 12.8 colonists with corn. Again, assuming Plants 8. You can always downgrade if a blight ruins your harvest during the fall.

Overall, the upgrade ends up being a fairly small amount of work for a +5 mood buff. This analysis does not include the extra, pre-skill {{ticks|150 of work of work required to actually cook a fine meal (of any type).

Gallery

Version history