Difference between revisions of "Horax cult"
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<nameType>
<name>Horax</name><type>God of the Void</type>
</nameType>
<gender>Male</gender>
<iconPath>UI/Deities/DeityGeneric</iconPath>
Horaxian
Morbid
Techist Structure_Archist
Inhuman
Ritualist ApparelDesired_Strong_Subordinate
ApparelDesired_Soft_Subordinate
(Created page with "{{Anomaly}} {{Stub}} '''Horax cults''' are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only once Hor...") |
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Unique raid types | Unique raid types | ||
+ | Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well. | ||
+ | |||
+ | === Ideoligion === | ||
+ | <ideoName>Nightmare Deep</ideoName> | ||
+ | <ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription> | ||
+ | <hiddenIdeo>true</hiddenIdeo> | ||
+ | <deityPresets> | ||
+ | <li> | ||
+ | <nameType> | ||
+ | <name>Horax</name><type>God of the Void</type> | ||
+ | </nameType> | ||
+ | <gender>Male</gender> | ||
+ | <iconPath>UI/Deities/DeityGeneric</iconPath> | ||
+ | </li> | ||
+ | </deityPresets> | ||
+ | <styles> | ||
+ | <li>Horaxian</li> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">Morbid</li> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">Techist</li> | ||
+ | </styles> | ||
+ | <forcedMemes> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li> | ||
+ | <li>Inhuman</li> | ||
+ | <li>Ritualist</li> | ||
+ | </forcedMemes> | ||
+ | <requiredPreceptsOnly>true</requiredPreceptsOnly> | ||
+ | <disallowedPrecepts> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> | ||
+ | </disallowedPrecepts> | ||
+ | |||
== Pawns == | == Pawns == | ||
+ | Cultist pawns will always have [[backstories]] from the "Cult" category. | ||
+ | {{:Horax cult/Pawns}} | ||
=== Xenotypes === | === Xenotypes === | ||
Revision as of 15:11, 22 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Horax cults are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only once Horax cult, and it will be named The Servants of Horax.
Lore
Summary
Unique raid types
Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well.
Ideoligion
<ideoName>Nightmare Deep</ideoName>
<ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription> <hiddenIdeo>true</hiddenIdeo> <deityPresets>
</deityPresets> <styles>
</styles> <forcedMemes>
</forcedMemes> <requiredPreceptsOnly>true</requiredPreceptsOnly> <disallowedPrecepts>
</disallowedPrecepts>
Pawns
Cultist pawns will always have backstories from the "Cult" category.
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Underthrall grunt |
55 | - | Budget: 400~1000 Required: Robe Allow Headgear Chance: 0% Naked Chance: 50% Available: Ritual mask Style Item Tags: Cultist; Weight 5, Factor 1 |
Budget: 100~160 Available: Axe , Knife, Gladius, Mace, Warhammer , Club |
Starting Hediffs: Inhumanized 15% chance for: Flesh tentacle 5% chance for: Bliss lobotomy, Flesh whip |
- | Age Range: Any Race: Human Default Faction Type: Horax Cult Disallowed Traits: Psychically deaf Required Work Tags: Violent Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal Initial Will Range: 0~1 Initial Resistance Range: 55~65 Studiable As Prisoner: true Is Good Psychic Ritual Invoker: true |
Underthrall gunner |
80 | - | Budget: 400~1000 Required: Robe; Ritual mask (Random Style) Allow Headgear Chance: 0% Naked Chance: 0% Style Item Tags: Cultist; Weight 5, Factor 1 |
Budget: 400~700 Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Heavy SMG, Chain shotgun... further results |
Starting Hediffs: Inhumanized, Death refusal 15% chance for: Flesh tentacle 5% chance for: Bliss lobotomy, Flesh whip |
- | Age Range: Any Race: Human Default Faction Type: Horax Cult Disallowed Traits: Psychically deaf Required Work Tags: Violent Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal Initial Will Range: 0~1 Initial Resistance Range: 55~65 Studiable As Prisoner: true Is Good Psychic Ritual Invoker: false |
Highthrall |
90 | - | Color: Required: Robe; Ceremonial hood (Random Style) Allow Headgear Chance: 0% Style Item Tags: Cultist; Weight 5, Factor 1 |
Budget: 300~500 Available: Nerve spiker |
Starting Hediffs: Inhumanized, Death refusal, Metalblood 60,000 ticks (1 in-game day)~300,000 ticks (5 in-game days) 5% chance for: Flesh tentacle |
- | Age Range: Any Race: Human Default Faction Type: Horax Cult Disallowed Traits: Psychically deaf Required Work Tags: Violent Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal Initial Will Range: 0~1 Initial Resistance Range: 55~65 Studiable As Prisoner: true Is Good Psychic Ritual Invoker: true |
Xenotypes
Version history
- Anomaly DLC Release - Added.