Difference between revisions of "Horax cult"
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<nameType>
<name>Horax</name><type>God of the Void</type>
</nameType>
<gender>Male</gender>
<iconPath>UI/Deities/DeityGeneric</iconPath>
Horaxian
Morbid
Techist Structure_Archist
Inhuman
Ritualist ApparelDesired_Strong_Subordinate
ApparelDesired_Soft_Subordinate
(Created page with "{{Anomaly}} {{Stub}} '''Horax cults''' are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only once Hor...") |
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Unique raid types | Unique raid types | ||
+ | Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well. | ||
+ | |||
+ | === Ideoligion === | ||
+ | <ideoName>Nightmare Deep</ideoName> | ||
+ | <ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription> | ||
+ | <hiddenIdeo>true</hiddenIdeo> | ||
+ | <deityPresets> | ||
+ | <li> | ||
+ | <nameType> | ||
+ | <name>Horax</name><type>God of the Void</type> | ||
+ | </nameType> | ||
+ | <gender>Male</gender> | ||
+ | <iconPath>UI/Deities/DeityGeneric</iconPath> | ||
+ | </li> | ||
+ | </deityPresets> | ||
+ | <styles> | ||
+ | <li>Horaxian</li> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">Morbid</li> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">Techist</li> | ||
+ | </styles> | ||
+ | <forcedMemes> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li> | ||
+ | <li>Inhuman</li> | ||
+ | <li>Ritualist</li> | ||
+ | </forcedMemes> | ||
+ | <requiredPreceptsOnly>true</requiredPreceptsOnly> | ||
+ | <disallowedPrecepts> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> | ||
+ | <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> | ||
+ | </disallowedPrecepts> | ||
+ | |||
== Pawns == | == Pawns == | ||
+ | Cultist pawns will always have [[backstories]] from the "Cult" category. | ||
+ | {{:Horax cult/Pawns}} | ||
=== Xenotypes === | === Xenotypes === | ||
Revision as of 15:11, 22 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Horax cults are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only once Horax cult, and it will be named The Servants of Horax.
Lore
Summary
Unique raid types
Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well.
Ideoligion
<ideoName>Nightmare Deep</ideoName>
<ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription> <hiddenIdeo>true</hiddenIdeo> <deityPresets>
</deityPresets> <styles>
</styles> <forcedMemes>
</forcedMemes> <requiredPreceptsOnly>true</requiredPreceptsOnly> <disallowedPrecepts>
</disallowedPrecepts>
Pawns
Cultist pawns will always have backstories from the "Cult" category.
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Underthrall grunt | |||||||||
Underthrall gunner | |||||||||
Highthrall |
Xenotypes
Version history
- Anomaly DLC Release - Added.