Difference between revisions of "Molotov cocktails"
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* Select a colonist and equip him/her with Molotov's | * Select a colonist and equip him/her with Molotov's | ||
* Make the colonist a soldier | * Make the colonist a soldier | ||
− | * Click the " | + | * Click the "'''B'''" to select target area. |
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+ | [[File:Molotov cocktails.png|900px]] | ||
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] | ||
{{nav|weapon|wide}} | {{nav|weapon|wide}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 19:47, 10 June 2017
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets. Commonly used to defend a base by making incoming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in without burning the base itself.
Usage
- Select a colonist and equip him/her with Molotov's
- Make the colonist a soldier
- Click the "B" to select target area.