Difference between revisions of "Soil"
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− | # | + | {{Stub|reason=General}} |
+ | {{Infobox main|structure | ||
+ | | image = Soil.png | ||
+ | | name = Soil | ||
+ | | type = Terrain | ||
+ | | defName = Soil | ||
+ | | label = soil | ||
+ | | path cost = 2 | ||
+ | | fertility = 1 | ||
+ | | beauty = -3 | ||
+ | | outdoor beauty = 0 | ||
+ | | cleanliness = -1 | ||
+ | | cleaning time factor = 1 | ||
+ | | filth multiplier = 1 | ||
+ | | speed = 1 | ||
+ | | tags = Soil | ||
+ | }} | ||
+ | [[Soil]] is a naturally occurring type of terrain. | ||
+ | |||
+ | == Summary == | ||
+ | It is found in the following biomes: | ||
+ | * [[Boreal forest]] | ||
+ | * [[Tundra]] | ||
+ | * [[Cold bog]] | ||
+ | * [[Temperate forest]] | ||
+ | * [[Temperate swamp]] | ||
+ | * [[Tropical rainforest]] | ||
+ | * [[Tropical swamp]] | ||
+ | * [[Arid shrubland]] | ||
+ | * [[Desert]] | ||
+ | |||
+ | It has the following terrain affordances: | ||
+ | * Light (Supports light structure) | ||
+ | * Medium (Supports medium structures (mainly walls)) | ||
+ | * Heavy (Supports heavy structures) | ||
+ | * Growable (Things can grow here) | ||
+ | * Diggable (For graves) | ||
+ | |||
+ | It generates [[Filth#Dirt|dirt]] [[filth]]. | ||
+ | |||
+ | Pawns have the ability to throw [[Hediffs#Dirt|dirt]] into an enemy's eyes as an available attack when on this terrain, impairing their vision momentarily. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Soil.png|Normal Soil | ||
+ | Polluted soil.png|[[Pollution|Polluted]] soil {{BiotechIcon}} | ||
+ | </gallery> |
Revision as of 06:43, 24 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Soil
Base Stats
- Type
- Terrain
- Beauty
- -3
- Path Cost
- 2 (87%)
Building
- Cleanliness
- -1
- Cleaning Time Multiplier
- 100%
- Filth Multiplier
- 100%
- Move Speed Factor
- 100%
Technical
- defName
- Soil
- tags
- Soil
Soil is a naturally occurring type of terrain.
Summary
It is found in the following biomes:
- Boreal forest
- Tundra
- Cold bog
- Temperate forest
- Temperate swamp
- Tropical rainforest
- Tropical swamp
- Arid shrubland
- Desert
It has the following terrain affordances:
- Light (Supports light structure)
- Medium (Supports medium structures (mainly walls))
- Heavy (Supports heavy structures)
- Growable (Things can grow here)
- Diggable (For graves)
Pawns have the ability to throw dirt into an enemy's eyes as an available attack when on this terrain, impairing their vision momentarily.
Gallery
Polluted soil