Difference between revisions of "Lavish meal"

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Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition ''loss''.  Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.
 
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition ''loss''.  Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.
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{{nav|Food|wide}}

Revision as of 04:09, 14 August 2020


Lavish meal

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
1
Taste
Lavish

Base Stats

Days To Start Rot
4
Deterioration Rate
10
Flammability
1
Market Value
40
Mass
0.44
Max Hit Points
50
... further results

A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.

Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition loss. Lavish meals require twice as many ingredients as fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.