Difference between revisions of "Psychic insanity lance"
(→Usage) |
|||
Line 3: | Line 3: | ||
|name = Psychic insanity lance | |name = Psychic insanity lance | ||
|image = Psychic_insanity_lance.png|Psychic insanity lance | |image = Psychic_insanity_lance.png|Psychic insanity lance | ||
− | |description = | + | |description = A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight. |
|type = Artifact | |type = Artifact | ||
|marketvalue = 500 | |marketvalue = 500 | ||
Line 13: | Line 13: | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | {{Info|A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target | + | {{Info|A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and within line of sight, and the target will instantaneously go [[Mental break#Berserk|berserk]]. [[Traits|Psychically deaf]] pawns (or anybody with 0% [[psychic sensitivity]]) can't be targeted.}} |
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s. | Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s. | ||
Line 23: | Line 23: | ||
== Version history == | == Version history == | ||
− | Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. | + | Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls. |
[[Category:Artifact]] | [[Category:Artifact]] | ||
{{nav|utility|wide}} | {{nav|utility|wide}} |
Revision as of 03:03, 31 October 2020
Psychic insanity lance
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.
Base Stats
- Type
- Artifact
- Mass
- 0.5 kg
- HP
- 80
- Flammability
- 0%
Armor
- Coverage
- Waist
- Layer
- Belt
A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and within line of sight, and the target will instantaneously go berserk. Psychically deaf pawns (or anybody with 0% psychic sensitivity) can't be targeted.
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in ancient shrines.
Usage
Useful for making pesky triple rocket launcher/doomsday rocket launcher raiders annihilate their companions. For best value, use it on enemies with durability enhancements such as go-juice, the tough trait, power armor, or a shield belt.
Version history
Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls.