Difference between revisions of "Fueled smithy"
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|deconstruct yield = {{icon|metal|75}} | |deconstruct yield = {{icon|metal|75}} | ||
}}</onlyinclude>{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires the smithing [[research]] before it can be built. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric smithy]].}} | }}</onlyinclude>{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires the smithing [[research]] before it can be built. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric smithy]].}} | ||
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The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart). | The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart). | ||
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If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | ||
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Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | ||
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
!Item !! Material needed !! Work to make !! Base Value !! Value/Work !! Value/Material | !Item !! Material needed !! Work to make !! Base Value !! Value/Work !! Value/Material | ||
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Revision as of 03:17, 9 January 2021
Fueled smithy
A wood-fueled station equipped for smithing non-mechanical weapons and tools.
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
Creation
- Deconstruct yield
- 75
The fueled smithy is used by smiths to create melee or neolithic weapons. It requires the smithing research before it can be built. It requires wood as fuel to operate. Haulers refuel wood stoves. For its electrically-powered counterpart, see electric smithy.
The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.
Item | Material needed | Work to make | Base Value | Value/Work | Value/Material |
---|---|---|---|---|---|
Gladius | 50 | 334 | 180 | ~0.539 | 3.600 |
Longsword | 120 | 667 | 400 | ~0.599 | 3.333 |
Knife | 40 | 100 | 104 | 1.040 | 1.486 |
Spear | 90 | 417 | 280 | 0.671 | 3.111 |
Mace | 75 | 250 | 210 | 0.840 | 2.800 |
Club | 40 | 9 | 82 | 9.111... | 2.050 |
Short bow | 30 | 150 | 60 | 3.000 | 1.500 |
Pila | 70 | 217 | 90 | 3.750 | 0.750 |
Great bow | 50 | 300 | 180 | ~ 6.207 | 1.000 |
Material | Cooldown | Blunt | Sharp |
---|---|---|---|
Sandstone | 1.35 | 1.00 | 0.65 |
Granite | 1.35 | 1.00 | 0.65 |
Limestone | 1.35 | 1.00 | 0.65 |
Slate | 1.35 | 1.00 | 0.65 |
Marble | 1.35 | 1.00 | 0.65 |
Silver | 1.00 | 1.10 | 0.50 |
Gold | 1.10 | 1.15 | 0.30 |
Steel | 1.00 | 1.00 | 1.00 |
Plasteel | 0.80 | 1.00 | 1.20 |
Wood | 0.90 | 0.80 | 0.30 |
Uranium | 1.35 | 1.40 | 1.10 |
Jade | 1.10 | 1.50 | 0.80 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.10 |