Difference between revisions of "Orbital mech cluster targeter"

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The '''Orbital mech cluster targeter''' is a powerful single-use utility artifact.
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The '''Orbital mech cluster targeter''' is a powerful single-use [[utility]] artifact that calls a [[mechanoid cluster]] down on the targeted location. These [[mechanoids]] are not allied to the user in any way, and behave as normal mechanoids do.
  
It requires manual targeting, and has a 3 second activation time. Once activated, a [[mechanoid cluster]] will spawn in the targeted area. The [[mechanoids]] within will be hostile to everyone except other mechanoids, they'll even be hostile to the user.
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== Acquisition ==
They are in every way a mech cluster you can summon, with all the help and hindrance that can bring. Use with caution and remember it does not help against other mechanoids.
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Orbital mech cluster targeters cannot be crafted. They can only be acquired through [[trade]] or as a [[quest]] reward.
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== Summary ==
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{{Stub|section=1|reason=More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?}}
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Worn in "Waist" utility slot, orbital power beam targeters can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but pods landing on overhead mountain will cause cave-ins and create [[collapsed rocks]], destroying the pod and its occupants in the process.
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After a 3s warm-up, a [[mechanoid cluster]] will spawn in the targeted area. This cluster is identical to other clusters but will never spawn with a [[condition causer]]. The [[mechanoids]] within are not allied to the user in any way, and behave as normal mechanoids do. They will be hostile to everyone except other mechanoids.
  
It has a targeting range of 45 tiles, and requires a line of sight from the user to the target i.e. it cannot target through walls.
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The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
  
Like all other utility items, it can be equipped with a weapon.
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==Analysis==
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{{Stub|section=1}}
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They are in every way a mech cluster you can summon, with all the help and hindrance that can bring. Use with caution and remember it does not help against other mechanoids.
  
 
== Version history ==
 
== Version history ==

Revision as of 14:05, 10 November 2021

Orbital mech cluster targeter

Orbital mech cluster targeter

An ancient military targeting device. It signals an orbital platform to drop a mechanoid combat cluster at the targeted point. The cluster may include any mixture of mechanoids and mech defense structures.
Though they may have once had some allegiance to the ancient army that created this unit, any mechs dropped now will indiscriminately attack any human they see - including the one that summoned them.
The unit only contains one usage code, so it can only be used once.

Base Stats

Type
Artifact
Market Value
1200 Silver
Mass
0.2 kg
HP
100
Flammability
50%

Armor

Coverage
Waist
Layer
Belt
Technical
thingSetMakerTags
SingleUseWeapon
tradeTags
ExoticMisc


The Orbital mech cluster targeter is a powerful single-use utility artifact that calls a mechanoid cluster down on the targeted location. These mechanoids are not allied to the user in any way, and behave as normal mechanoids do.

Acquisition

Orbital mech cluster targeters cannot be crafted. They can only be acquired through trade or as a quest reward.

Summary

Worn in "Waist" utility slot, orbital power beam targeters can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is drafted, it can be manually activated by the player to target a tile within 45 tiles and within line of sight. It can be targeted under roofs of all types but pods landing on overhead mountain will cause cave-ins and create collapsed rocks, destroying the pod and its occupants in the process.

After a 3s warm-up, a mechanoid cluster will spawn in the targeted area. This cluster is identical to other clusters but will never spawn with a condition causer. The mechanoids within are not allied to the user in any way, and behave as normal mechanoids do. They will be hostile to everyone except other mechanoids.

The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.

Analysis

They are in every way a mech cluster you can summon, with all the help and hindrance that can bring. Use with caution and remember it does not help against other mechanoids.

Version history

  • Royalty DLC initial release - Added.
  • 1.2.2719 - will no longer spawn a cluster with condition causer.
  • 1.2.2753 - new artwork for orbital targeters. Changed from a weapon to a Utility item. Prior to this, like all ranged weapons it couldn't be used when the pawn was wearing a shield belt.