Difference between revisions of "Smokeleaf plant"
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(type2: Cultivated -> Domesticated; product: Smokeleaf leaves -> smokeleaf leaves; path cost: - -> 14; beauty outdoors: - -> 1;) |
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{{stub}}{{infobox main|plant| | {{stub}}{{infobox main|plant| | ||
− | | name = Smokeleaf plant | + | |name = Smokeleaf plant |
− | | image = Smokeleaf_plant.png|Smokeleaf Plant | + | |image = Smokeleaf_plant.png|Smokeleaf Plant |
− | | description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive. | + | |description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive. |
− | | type = Plant | + | |type = Plant |
− | | type2 = | + | |type2 = Domesticated |
− | | hp = 85 | + | |path cost = 14 |
− | | flammability = 1 | + | |hp = 85 |
− | | grow days = | + | |flammability = 1 |
− | | sow work = 170 | + | |beauty outdoors = 1 |
− | | harvest work = 200 | + | |grow days = 7.5 |
− | | product = | + | |sow work = 170 |
− | | yield = 9 | + | |harvest work = 200 |
− | | min sowing skill = 4 | + | |product = smokeleaf leaves |
− | | min fertility = 0.7 | + | |yield = 9 |
− | | fertility sensitivity = 1 | + | |min sowing skill = 4 |
− | | nutrition = 0.2 | + | |min fertility = 0.7 |
− | | sowTags = Ground, Hydroponic | + | |fertility sensitivity = 1 |
+ | |nutrition = 0.2 | ||
+ | |sowTags = Ground, Hydroponic | ||
}} | }} | ||
{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. | {{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. |
Revision as of 22:28, 6 October 2021
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Smokeleaf plant
A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 7.5 days (13.85 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 4 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Technical
- sowTags
- Ground, Hydroponic
A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot.Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.
Burning the plant will not cause any unique effect.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 19.79 | 13.85 | 9.89 | 4.95 |
Base Yield/day[2] | 0.46 | 0.65 | 0.91 | 1.82 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Version History
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2