Difference between revisions of "Nutrient paste meal"

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{{Rewrite|reason=Format standardisation}}{{Define|Meal
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{{Rewrite|reason=Format standardisation}}{{Infobox main|Food
 +
| name = Nutrient paste meal
 +
| image = Nutrient paste meal.png|Nutrient paste meal
 +
| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 10
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| taste = Awful
 +
| ingested direct thought = AteNutrientPasteMeal
 +
| joy offset = -0.04
 +
| max num to ingest at once = 1
 +
| days to rot = 0.75
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 0
 +
| production facility 1 = Nutrient paste dispenser
 +
<!-- Technical -->
 +
| def name = MealNutrientPaste
 +
| preferability = Awful
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealNutrientPaste
 
| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/NutrientPaste
 
| graphic path = Things/Item/Meal/NutrientPaste
 
| label = nutrient paste meal
 
| label = nutrient paste meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
+
| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteNutrientPasteMeal
 
| max num to ingest at once = 1
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| taste = Awful
 
| joy offset = -0.04
 
| preferability = Awful
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
 
| flammability base = 1.0
 
| market value base = 10
 
| max hit points base = 50
 
| mass = 0.44
 
| days to rot = 0.75
 
 
}}{{Info|A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients worth 0.3 points of nutrition (i.e.. the raw nutrition is tripled). When consumed, it gives a -4 mood penalty ("[[Thoughts#Eating|Ate awful meal]]"). The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause [[food poisoning]]. The nutrient paste dispenser requires power to dispense a meal.}}
 
}}{{Info|A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients worth 0.3 points of nutrition (i.e.. the raw nutrition is tripled). When consumed, it gives a -4 mood penalty ("[[Thoughts#Eating|Ate awful meal]]"). The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause [[food poisoning]]. The nutrient paste dispenser requires power to dispense a meal.}}
  
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Nutrient paste is useful during famine, as the nutrient return is the highest of any meal. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones. Nutrient paste is the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
 
Nutrient paste is useful during famine, as the nutrient return is the highest of any meal. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones. Nutrient paste is the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
  
==Stockpiling==
+
== Stockpiling ==
 
''See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for further details.''
 
''See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for further details.''
  
 
Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten. They cannot be produced by bill like other meals can. This means, short of buying them from the rare trader that stocks them, it is impossible to stockpile the meals. This prevents them to be fed to animals or stored for when there is no power to use the dispenser. However should the pawn dispensing the meal be interrupted between dispensing and eating the meal, it can be retrieved and stored. This behaviour can be exploited to stockpile meals, however their short shelf life of only 0.75 days means they should be immediately frozen. See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for a more in-depth strategy.
 
Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten. They cannot be produced by bill like other meals can. This means, short of buying them from the rare trader that stocks them, it is impossible to stockpile the meals. This prevents them to be fed to animals or stored for when there is no power to use the dispenser. However should the pawn dispensing the meal be interrupted between dispensing and eating the meal, it can be retrieved and stored. This behaviour can be exploited to stockpile meals, however their short shelf life of only 0.75 days means they should be immediately frozen. See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for a more in-depth strategy.
  
==Version History==
+
== Version History ==
 
* [[Version/0.3.410|0.3.410]] - Pawns now try to eat nice meals when they have the choice over nutrient meals.
 
* [[Version/0.3.410|0.3.410]] - Pawns now try to eat nice meals when they have the choice over nutrient meals.
  

Revision as of 12:42, 15 April 2022

Nutrient paste meal

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

Base Stats

Type
FoodMeal
Market Value
10 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
0.75
Path Cost
15 (46%)

Ingestion

Nutrition
0.9
Taste
Awful
Ingested Direct Thought
AteNutrientPasteMeal
Recreation Offset
-4%
Maximum To Ingest
1

Creation

Crafted At
Nutrient paste dispenser
Work To Make
ticks (0 secs)
Technical
Preferability
Awful


A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients worth 0.3 points of nutrition (i.e.. the raw nutrition is tripled). When consumed, it gives a -4 mood penalty ("Ate awful meal"). The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause food poisoning. The nutrient paste dispenser requires power to dispense a meal.

The mood penalty from eating the meal and power requirement are offset by several substantial benefits:

  • Producing a nutrient paste meals requires 0.3 nutrition in raw food products, but produces 0.9 nutrition in results -- tripling the nutritional value of any - any - food. This is substantially better then the next best options (simple and fine meals), which don't quite double the nutritional value (x1.8).
  • Nutrient paste never causes food poisoning, while cooked meals always carry at least a small chance of food poisoning.
  • No cooking is necessary, completely avoiding the work and oversight associated with cooking as well as the need for a skilled chef
  • Eating nutrient paste meals only gives a -4 mood debuff compared to the -7 for eating raw food
    • This is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their IdeoligionContent added by the Ideology DLC.

Nutrient paste is useful during famine, as the nutrient return is the highest of any meal. It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones. Nutrient paste is the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.

Stockpiling

See Nutrient paste dispenser for further details.

Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten. They cannot be produced by bill like other meals can. This means, short of buying them from the rare trader that stocks them, it is impossible to stockpile the meals. This prevents them to be fed to animals or stored for when there is no power to use the dispenser. However should the pawn dispensing the meal be interrupted between dispensing and eating the meal, it can be retrieved and stored. This behaviour can be exploited to stockpile meals, however their short shelf life of only 0.75 days means they should be immediately frozen. See Nutrient paste dispenser for a more in-depth strategy.

Version History

  • 0.3.410 - Pawns now try to eat nice meals when they have the choice over nutrient meals.