Difference between revisions of "Penoxycyline"
(Page still needs the format overhaul, but in the meantime - First use of page title should be bold. Diseases aren't infectious in rimworld. Cutting down intro as its huge and that detail should be in the body instead. Clarifying because pawns don't binge on medical drugs. "Risk to overdoses" is intentional, "risk of" is ambiguous.) |
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| prevents infection = malaria, sleeping sickness, plague | | prevents infection = malaria, sleeping sickness, plague | ||
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− | + | '''Penoxycyline''' is a [[drug]] that prevents users from catching any of the following potentially deadly [[disease]]s: | |
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− | Penoxycyline prevents | ||
* [[malaria]] | * [[malaria]] | ||
* [[plague]] | * [[plague]] | ||
* [[sleeping sickness]] | * [[sleeping sickness]] | ||
− | + | '''Note:''' Penoxycyline does nothing to treat pre-existing diseases, including diseases which have been acquired but have not yet presented symptoms, nor does it prevent or treat [[infection]] or any other diseases or ailments. | |
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== Acquisition == | == Acquisition == | ||
− | Penoxycyline can | + | Penoxycyline can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and crafting experience is attributed to Intellectual. Note that [[Neutroamine]] can only be obtained from traders or found in cargo pods. |
− | + | It can also be [[Trade|bought]] from orbital, [[Outlander]], or [[Empire]] {{RoyaltyIcon}} traders, as well as Outlander and Empire [[faction base]]s. | |
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== Usage == | == Usage == | ||
+ | Administering Penoxycyline provides true immunity against [[malaria]], [[plague]], and [[sleeping sickness]] over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. When the [[Events#Disease (Type)|Disease event]] occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. | ||
− | + | It does '''nothing''' to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage will still allow the disease to take its course. | |
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− | + | Similarly, it does '''nothing''' to prevent or treat any other disease or ailment beyond the three listed above. | |
− | + | While the in-game description says to ''"Take every five days"'', the effect actually lasts just over than a half-day longer, giving colonists some leeway to take the pills without acquiring a disease during the downtime of the effect as would happen if the duration were in fact 5.000 days and the colonist could not consume it promptly. Set a [[drug policy]] to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously. | |
− | + | Penoxycyline is not addictive and has no direct side effects. However Penoxycyline ''can'' contribute to [[overdose]]s, increasing severity by 0.08-0.14 per dose consumed. In comparison, [[hard drugs]] increase severity by 0.18-0.35. Overdose due to Penoxycyline are uncommon, as a pawn would have to consume a lot of it, however, it can increase the risk to overdoses when combined with hard drugs. | |
== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]] | * [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]] | ||
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3. | * [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3. | ||
− | * | + | * Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress. |
{{nav/drugs}} | {{nav/drugs}} | ||
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[[Category:Drug]] [[Category:Medical Drug]] | [[Category:Drug]] [[Category:Medical Drug]] |
Revision as of 09:29, 24 April 2022
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Penoxycyline
A drug for preventing diseases from starting. Blocks malaria, sleeping sickness, (and) plague. Take every five days to remain effective.
This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.
Base Stats
- Type
- Drug – Medical Drug
- Tech Level
- industrial
- Stack Limit
- 150
- Mass
- 0.005 kg
- Beauty
- -4
- HP
- 50
- Deterioration Rate
- 2
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 15 (46%)
Ingestion
- Addictiveness
- 0%
- Maximum To Ingest
- 1
Creation
- Required Research
- Penoxycyline production
- Work To Make
- 600 ticks (10 secs)
- defName
- Penoxycyline
- Food Preference
- NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- medical
- Is Pleasure Drug
- false
Penoxycyline is a drug that prevents users from catching any of the following potentially deadly diseases:
Note: Penoxycyline does nothing to treat pre-existing diseases, including diseases which have been acquired but have not yet presented symptoms, nor does it prevent or treat infection or any other diseases or ailments.
Acquisition
Penoxycyline can be crafted at a Drug lab once the Penoxycyline production research project has been completed. Each dose require 2 Neutroamine and 600 ticks (10 secs) of work. Its synthesis speed is dependent on the Intellectual skill, and crafting experience is attributed to Intellectual. Note that Neutroamine can only be obtained from traders or found in cargo pods.
It can also be bought from orbital, Outlander, or Empire traders, as well as Outlander and Empire faction bases.
Usage
Administering Penoxycyline provides true immunity against malaria, plague, and sleeping sickness over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. When the Disease event occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such.
It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage will still allow the disease to take its course.
Similarly, it does nothing to prevent or treat any other disease or ailment beyond the three listed above.
While the in-game description says to "Take every five days", the effect actually lasts just over than a half-day longer, giving colonists some leeway to take the pills without acquiring a disease during the downtime of the effect as would happen if the duration were in fact 5.000 days and the colonist could not consume it promptly. Set a drug policy to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
Penoxycyline is not addictive and has no direct side effects. However Penoxycyline can contribute to overdoses, increasing severity by 0.08-0.14 per dose consumed. In comparison, hard drugs increase severity by 0.18-0.35. Overdose due to Penoxycyline are uncommon, as a pawn would have to consume a lot of it, however, it can increase the risk to overdoses when combined with hard drugs.
Version history
- 0.15.1279 - Added as Malari-block, and only prevents Malaria
- 0.16.1393 - Reworked. Renamed from Malari-block to Penoxycyline and now prevents a wide variety of infections. Cost decreased from 5 neutroamine to 3.
- Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.