Difference between revisions of "Burned floor"

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(cleaning time factor and filth multiplier)
Line 2: Line 2:
 
| name = Burned floors
 
| name = Burned floors
 
| image = Burned straw matting.png
 
| image = Burned straw matting.png
 +
<!-- Base Stats -->
 
| type = Floor
 
| type = Floor
 
| marketvalue = 0
 
| marketvalue = 0
 
| beauty = -6
 
| beauty = -6
 
| flammability = 0
 
| flammability = 0
 +
<!-- Building -->
 
| path cost = 1
 
| path cost = 1
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
 
| placeable = False
 
| placeable = False
 +
| cleaning time factor = 1
 +
| filth multiplier = 1
 
| speed = 0.93
 
| speed = 0.93
 
| fertility = 0
 
| fertility = 0

Revision as of 11:53, 10 April 2023

Burned floors

Burned floors

Base Stats

Type
Floor
Market Value
Silver
Beauty
-6
Flammability
0%
Path Cost
1 (93%)

Building

Size
1 × 1
Placeable
False
Cleaning Time Multiplier
100%
Filth Multiplier
100%
Move Speed Factor
93%

Burned floors are created when most types of flammable floors are destroyed by fire.

Summary

There are three variants with different names, descriptions and graphics (see Gallery below), but otherwise identical properties.

Burned floors act like any other type of flooring. In order to build a new floor, the burned floor must be removed first.

Analysis

Gallery

Version history

? - Move speed penalty reduced to prevent exploitation.