Difference between revisions of "EMP shell"
(added ingredient list) |
|||
Line 1: | Line 1: | ||
{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | {{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | ||
− | {{ | + | {{Infobox main|resource |
| name = EMP shell | | name = EMP shell | ||
| image = EMP shell.png | | image = EMP shell.png | ||
Line 39: | Line 39: | ||
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
== Summary == | == Summary == | ||
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius, stunning [[mechanoid]]s, turrets and other mortars for 25 seconds, and instantly but temporarily downing [[shield belt]]s, [[low-shield pack]]s {{RoyaltyIcon}}, [[mech low-shield]]s{{RoyaltyIcon}}, and [[mech high-shield]]s{{RoyaltyIcon}}. | When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius, stunning [[mechanoid]]s, turrets and other mortars for 25 seconds, and instantly but temporarily downing [[shield belt]]s, [[low-shield pack]]s {{RoyaltyIcon}}, [[mech low-shield]]s{{RoyaltyIcon}}, and [[mech high-shield]]s{{RoyaltyIcon}}. | ||
− | After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ | + | After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid. |
− | When damaged beyond 70% of its health, it will explode after between {{ | + | When damaged beyond 70% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, dealing 50 [[Damage Type#EMP|EMP]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. |
They are also used in the construction of [[IED EMP trap]]s. | They are also used in the construction of [[IED EMP trap]]s. | ||
Line 67: | Line 70: | ||
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled. | ||
− | {{ | + | {{Nav|security|wide}} |
[[Category: Mortar shells]] | [[Category: Mortar shells]] |
Revision as of 16:23, 12 December 2023
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to File:Skip shield radius.jpg. |
EMP shell
A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted Resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ranged Combat
- Damage
- 50 dmg (EMP)
- Velocity
- 41 (m/s)
- Blast Radius
- 8.9
Creation
- Required Research
- Microelectronics
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_EMP
- thingCategories
- MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
- tradeTags
- MortarShells
The EMP shell is a type of mortar shell that upon exploding, releases an EMP burst.
Acquisition
EMP shells can be crafted at a Machining table once the Microelectronics research project has been completed. They require 15 Steel, 2 Components, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The steel cost is increased to 25 if the Classic Mortars difficulty option is enabled.
They can also be purchased from traders.
Usage
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED EMP trap | 2 | Building - Security |
Summary
When fired from a mortar, emp shells deal 50 EMP damage in a 8.9 tile radius, stunning mechanoids, turrets and other mortars for 25 seconds, and instantly but temporarily downing shield belts, low-shield packs , mech low-shields, and mech high-shields.
After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.
When damaged beyond 70% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), dealing 50 EMP damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 15 tiles at a full stack of 25.
They are also used in the construction of IED EMP traps.
Analysis
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Its blast radius is much larger than regular high-explosive shells, so only a few shells are required per barrage. Because of this, it finds good value even though it deals no physical damage whatsoever. Given that, as well as its combat effectiveness, it is a very cost-efficient choice - despite requiring components to make.
EMP shells are required to down mech high-shields from a distance, so that other mortars can fire. The shield stun isn't enough for the same mortar to fire an EMP shell, then fire a mortar shell. Therefore, 2 (or more) separate mortars must be used together, with the EMP shell firing slightly before the others.
The radius from an exploding EMP shell is significantly larger than that of a fired EMP shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.
Gallery
Version history
- 1.1 - crafting cost was increased (20 --> 25 steel, 1 --> 2 components).
- 1.3.3066 - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.