Difference between revisions of "Harbinger tree"
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== Growth == | == Growth == | ||
The growth rate of a harbinger tree scales with the amount of corpses and nutrition scattered around it. Upon reaching maturity, a harbinger tree has a chance to spawn another harbinger tree nearby. | The growth rate of a harbinger tree scales with the amount of corpses and nutrition scattered around it. Upon reaching maturity, a harbinger tree has a chance to spawn another harbinger tree nearby. | ||
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+ | [[Harbinger seed]]s can be acquired as a [[quest]] reward.{{Check Tag|Other ways?}} | ||
== Analysis == | == Analysis == |
Revision as of 11:42, 29 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Harbinger tree
A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.
In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.
Base Stats
Building
- Minifiable
- False
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- True
Ingestion
- Nutrition
- 2
Plant Stats
- Time to grow
- 10 days (18.46 days)
- Min Fertility
- 50%
- Fertility Sensitivity
- 50%
- Min light to grow
- 50%
The Harbinger tree is a tree added by the Anomaly DLC. It is capable of consuming corpses and meat placed around it. It can eat both rotten and fresh corpses, as well as all forms of meat (insect, human, twisted). When cut down, it provides a small amount of twisted meat as well as wood. It does not appear to be dangerous in any way.
Growth
The growth rate of a harbinger tree scales with the amount of corpses and nutrition scattered around it. Upon reaching maturity, a harbinger tree has a chance to spawn another harbinger tree nearby.
Harbinger seeds can be acquired as a quest reward.[Other ways?]
Analysis
Harbinger trees provide a low-tech, no power method to get rid of corpses without using fire or an Electric crematorium.
This is vital for tribal or low-tech settlements who want to reduce the number of potential Shamblers on the map during a Deathpall or similar event, as there is no limit to the number of times a corpse can be turned into a shambler. Note that shamblers can still reanimate from corpses in the process of being consumed by harbinger trees, however said shamblers will be weakened since non-vital bodyparts digested by harbinger trees will not regenerate on reanimation.
Eating twisted meat provided by the trees triggers a -10 mood thought, however non-cannibal colonists eating raw human meat from corpses provides a -20 mood thought. Therefore, the tree can be used by non-cannibal colonies to recycle human meat into less-negative twisted meat by feeding it corpses if food is dire.
Later on, harbinger trees can be used as a source of twisted meat for mid and late game recipes like the Juggernaut serum without having to fight and butcher dangerous entities like Fleshbeasts.
Gallery
Version history
- Anomaly DLC Release - Added.