Difference between revisions of "Twisted obelisk"

From RimWorld Wiki
Jump to navigation Jump to search
m (entity nav)
Line 51: Line 51:
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
 +
{{Nav|entity|wide}}
 
[[Category: Entities]]
 
[[Category: Entities]]

Revision as of 18:20, 27 August 2024

Twisted obelisk

Twisted obelisk

Base Stats

Type
BuildingEntity
Flammability
0%

Building

Size
2 × 2
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True

The twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns fleshmass mutations.

Occurrence

The twisted obelisk can spawn in the map as a Major Threat.

Summary

Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk triggers an event or mutation. The chance of this event occurring is on average, once every 24 hours of either suppression or study.

There are 6 possible occurrences and one is selected randomly when the obelisk is triggered:

The mutations target the person studying or suppressing the obelisk and can replace missing limbs and organs. After sufficient study, you can deliberately cause one of first four options. The deliberate options has a cooldown of 5 days. The new Flesh part cannot replace an artificial part. If an artificial part is chosen as the target the obelisk trigger will fail. The obelisk will still go on cooldown if it targeted an artificial part and failed.

Reaching 100% severity through any means, causes some wildlife in the area to turn into hostile fleshbeast. The amount of Wildlife that turns into Fleshbeasts is based on Raid Points. At low raid points only a few animals may transform. If there are insufficient animals, fleshbeasts will emerge from the ground.

The obelisk will then explode.[Detail] Tamed and allied animals remain unaffected.

Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.

Analysis

In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or DetoxiferContent added by the Biotech DLC parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.

Trivia

  • Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs

Version history