Difference between revisions of "Boomrat"
Jump to navigation
Jump to search
(Rewrite. Added parameters.) |
(Added manhunter.) |
||
Line 14: | Line 14: | ||
|mobdamagetype2 = bite | |mobdamagetype2 = bite | ||
|leathername = boomrat leather | |leathername = boomrat leather | ||
+ | |manhunter = .025 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 04:21, 16 August 2015
Boomrat
″Makes a kaboom if killed..″
Base Stats
Pawn Stats
- Move Speed
- 5.5 c/s
- Health Scale
- 50% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Manhunter Chance
- 2.5%
Production
- Leather Yield
- 16 Boomrat leather (Error: Page does not exist) boomrat leather
Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.
Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.
They will also eat your crops if given the chance.