Difference between revisions of "Molotov cocktails"

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* Select a colonist and equip him/her with Molotov's
 
* Select a colonist and equip him/her with Molotov's
 
* Make the colonist a soldier
 
* Make the colonist a soldier
* Click the "pistol button" to select target area.
+
* Click the "'''B'''" to select target area.
 
 
  
 +
[[File:Molotov cocktails.png|900px]]
 
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[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 19:47, 10 June 2017

Molotov cocktails

Molotov cocktails

Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Single Thrown
Damage
10 dmg
Warm-Up
108 ticks (1.8 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
2.9 tile(s)
Blast Radius
1.1
DPS
2.24

Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.

Accuracy is poor on moving targets. Commonly used to defend a base by making incoming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in without burning the base itself.

Usage

  • Select a colonist and equip him/her with Molotov's
  • Make the colonist a soldier
  • Click the "B" to select target area.

Molotov cocktails.png