Difference between revisions of "Gladius"

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{{Info|A simple weapon based on ancient design that deals a mild amount of cutting damage and requires 50 [[materials]] to make.}}
 
  
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The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.
  
==Gameplay Overview==
 
The gladius is a weapon often wielded by pirates and outlanders. While not as good in terms of damage output as the [[spear]] or [[longsword]], the gladius remains a solid choice for an early-mid game melee weapon because of its low material cost and also its faster cooldown. This cooldown advantage means that this could be a better weapon to use in the hands of those with low melee skill or physically hindered. The accuracy disadvantage with those shortcomings, along with more chances to attack means that missing with a gladius generally isn't as punishing as missing with a longsword or spear.
 
  
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As is typical with any sharp weapon, gladius attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.
  
As a smithy-only weapon, the gladius can be made from all standard materials, but not out of any stone blocks or jade. The following table compares damage output for each material (assuming Normal quality and full durability).
 
  
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The gladius is one of the most well-rounded melee weapons in the game; striking an excellent balance between damage per hit and cooldown, and not being too expensive either. However, although the gladius is considerably cheaper than the [[mace]] while offering a marginally higher base DPS owing to its slightly shorter cooldown, the mace performs significantly better against armor since it deals blunt damage, which puts the gladius in a tough spot. [[Plasteel]] gladii, however, offer excellent base DPS which establishes a slightly noticeable lead over a plasteel mace in this aspect; combining knife-like cooldown with spear-like damage.
  
{| {{STDT| sortable c_12 text-center}}
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Still, the gladius offers significantly more performance than the [[knife]] while not really being that much more expensive to produce, possibly even outclassing the knife as a 'budget' melee weapon - but again, the mace is still the better choice.
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Against armor, a [[steel]] gladius delivers considerably worse performance even than a [[Materials#Stone_Blocks|stone]] [[club]], therefore even [[wood|wooden]] clubs significantly outperform a steel gladius in this department - and a steel mace offers nearly double the damage output. When factoring in plasteel though, the gladius claws back slightly but still falls slightly behind even the wooden club, so a plasteel mace is going to be leaps and bounds ahead.
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Overall, the gladius is by no means a bad weapon, because it's actually a decent melee weapon, but there are better options out there just for forking out slightly more silver or slightly more ingredients; at the end of the day, the mace is to the gladius what the gladius is to the knife - even when factoring in plasteel.
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===Obtaining===
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Gladii can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Gladii can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work.
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===Combat Performance per Material===
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{| {{STDT| c_12 text-center}}
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!Materials
 
!Wood
 
!Wood
 
!Steel
 
!Steel
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|14
 
|14
 
|6
 
|6
|4
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|12
 
|13
 
|13
 
|- newline
 
|- newline
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|1.95s
 
|1.95s
 
|2.15s
 
|2.15s
|2.63s
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|1.95s
 
|- newline
 
|- newline
|DPS
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|Base DPS <ref>Damage per second</ref>
 
|2.273
 
|2.273
|'''6.154'''
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|6.154
|'''8.974'''
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|8.974
 
|3.077
 
|3.077
 
|1.86
 
|1.86
|'''4.943'''
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|4.943
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|- newline
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|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
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|1.023
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|2.769
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|4.038
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|1.385
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|0.837
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|2.395
 
|}
 
|}
  
 
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<references/>
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279). Those that aren't bold should generally be avoided as weapons.
 
  
  

Revision as of 02:08, 24 September 2017

Gladius

Gladius

"A short sword of ancient design. Good for stabbing or slashing."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Melee
Damage
12 dmg
Warm-Up
ticks (0 secs)
Cooldown
117 ticks (1.95 secs)
Range
1 tile(s)
DPS
6.15
Mode
Melee


The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.


As is typical with any sharp weapon, gladius attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.


The gladius is one of the most well-rounded melee weapons in the game; striking an excellent balance between damage per hit and cooldown, and not being too expensive either. However, although the gladius is considerably cheaper than the mace while offering a marginally higher base DPS owing to its slightly shorter cooldown, the mace performs significantly better against armor since it deals blunt damage, which puts the gladius in a tough spot. Plasteel gladii, however, offer excellent base DPS which establishes a slightly noticeable lead over a plasteel mace in this aspect; combining knife-like cooldown with spear-like damage.


Still, the gladius offers significantly more performance than the knife while not really being that much more expensive to produce, possibly even outclassing the knife as a 'budget' melee weapon - but again, the mace is still the better choice.


Against armor, a steel gladius delivers considerably worse performance even than a stone club, therefore even wooden clubs significantly outperform a steel gladius in this department - and a steel mace offers nearly double the damage output. When factoring in plasteel though, the gladius claws back slightly but still falls slightly behind even the wooden club, so a plasteel mace is going to be leaps and bounds ahead.


Overall, the gladius is by no means a bad weapon, because it's actually a decent melee weapon, but there are better options out there just for forking out slightly more silver or slightly more ingredients; at the end of the day, the mace is to the gladius what the gladius is to the knife - even when factoring in plasteel.


Obtaining

Gladii can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Gladii can also be crafted at any smithy once the smithing research has been completed; from 50 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work.


Combat Performance per Material

Materials Wood Steel Plasteel Silver Gold Uranium
Damage 4 12 14 6 12 13
Cooldown 1.76s 1.95s 1.56s 1.95s 2.15s 1.95s
Base DPS [1] 2.273 6.154 8.974 3.077 1.86 4.943
Armored DPS [2] 1.023 2.769 4.038 1.385 0.837 2.395
  1. Damage per second
  2. Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)