Difference between revisions of "Devilstrand mushroom"
PigeonGuru (talk | contribs) |
ZombieElvis (talk | contribs) (gave it a proper intro sentence) |
||
Line 26: | Line 26: | ||
}} | }} | ||
− | {{Info|The extremely long growth time and small harvest makes devilstrand mushrooms the most difficult crop to grow in the game by far. Players must be prepared to set aside ''huge'' patches of land to grow any useful amount of | + | {{Info|'''Devilstrand mushrooms''' are a slow growing, difficult to sow, fibrous crop of mushrooms that produce valuable [[devilstrand]] once harvested. The extremely long growth time and small harvest makes devilstrand mushrooms the most difficult crop to grow in the game by far. Players must be prepared to set aside ''huge'' patches of land to grow any useful amount of devilstrand. These mushrooms can't be grown in [[hydroponics basin]]s. Players must additionally protect this crop from wildfires, raider arson, poison ships, hungry wildlife, and even hungry pets. Due to their long growth time, devilstrand is usually at a risk of succumbing to the cold of winter before it's ready for harvest. However, once fully grown, [[devilstrand|devilstrand cloth]] is highly valuable. It sells for lots of [[silver]] and can produce expensive yet durable clothes. Because of its growing and security issues, players might be best off growing them in a temperature controlled outdoor building with [[sun lamp]]s.}} |
Sowing devilstrand mushrooms requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. | Sowing devilstrand mushrooms requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. | ||
− | Players looking for a quick and reliable source of [[textiles|cloth]] for construction are better off planting a small growing area of [[cotton plant]]. | + | Players looking for a quick and reliable source of [[textiles|cloth]] for construction or tailoring are better off planting a small growing area of [[cotton plant]]. |
Devilstrand is immune to [[Events#blight|blight]]. | Devilstrand is immune to [[Events#blight|blight]]. |
Revision as of 16:26, 26 September 2017
Devilstrand mushroom
This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.
Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.
Base Stats
Stat Modifiers
Devilstrand mushrooms are a slow growing, difficult to sow, fibrous crop of mushrooms that produce valuable devilstrand once harvested. The extremely long growth time and small harvest makes devilstrand mushrooms the most difficult crop to grow in the game by far. Players must be prepared to set aside huge patches of land to grow any useful amount of devilstrand. These mushrooms can't be grown in hydroponics basins. Players must additionally protect this crop from wildfires, raider arson, poison ships, hungry wildlife, and even hungry pets. Due to their long growth time, devilstrand is usually at a risk of succumbing to the cold of winter before it's ready for harvest. However, once fully grown, devilstrand cloth is highly valuable. It sells for lots of silver and can produce expensive yet durable clothes. Because of its growing and security issues, players might be best off growing them in a temperature controlled outdoor building with sun lamps.
Sowing devilstrand mushrooms requires a minimum growing skill of 10, but any colonist capable of plant cutting can harvest them.
Players looking for a quick and reliable source of cloth for construction or tailoring are better off planting a small growing area of cotton plant.
Devilstrand is immune to blight.
Growing time
Growing time in days by medium.
Medium | Grow time |
---|---|
Gravel | 25.6 days |
Soil | 22.5 days |
Rich soil | 19.4 days |