Difference between revisions of "Lavish meal"
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Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition ''loss''. Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time. | Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition ''loss''. Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time. | ||
+ | ==Version History== | ||
+ | * [[Version/0.2.363|0.2.363]] - added | ||
{{nav|Food|wide}} | {{nav|Food|wide}} |
Revision as of 00:20, 21 November 2020
Lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Nutrition Facts
- Nutrition
- 1
- Taste
- Lavish
Base Stats
A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition loss. Lavish meals require twice as many ingredients as fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.
Version History
- 0.2.363 - added