Difference between revisions of "Wild healroot"

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(details about healroot)
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This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Any colonist capable of plant cutting can harvest them. Once the basics of a base is set up, harvesting all healroot near your base is advised.
 
This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Any colonist capable of plant cutting can harvest them. Once the basics of a base is set up, harvesting all healroot near your base is advised.

Revision as of 01:58, 2 May 2021

Healroot

Healroot

A slow-growing plant which yields herbal medicine when harvested.
This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates.

Base Stats

Type
PlantWild
HP
60
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.15

Plant Stats

Time to grow
10 days (18.46 days)
Work to Harvest
400 ticks (6.67 secs)
Base Harvest Yield
1 Herbal medicine
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%

This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Any colonist capable of plant cutting can harvest them. Once the basics of a base is set up, harvesting all healroot near your base is advised.

Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.

Wild healroot grows in boreal forests, cold bogs, temperate forests, temperate swamps and tundras. Wild healroot is statistically identical to normal healroot.