Difference between revisions of "Electric stove"

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* [[packaged survival meal]] (if researched).  
 
* [[packaged survival meal]] (if researched).  
 
Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].
 
Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].
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 +
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Electricity|Electricity]] has been completed.
  
 
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
 
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.

Revision as of 17:36, 7 May 2021

Electric stove

Electric stove

An eletrically-powered stove with an attached countertop for preparing meals.

Base Stats

Type
ProductionFood
Market Value
225 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
- 350 W

Creation

Skill Required
Construction 4
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 80 + Component 2
Deconstruct yield
Steel 60 + Component 1

An electric stove is used for preparing meals from simpler ingredients. To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create one of the following:

Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.

It is built with Steel 80 Steel, Component 2 Components in 2,000 ticks (33.33 secs) after the research Electricity has been completed.

Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.

Vegetarian meals can be forced by removing all meat options from the simple meal bill. They will be created using raw vegetables and fruit found in the surrounding radius.

More advanced meals require meat, which is produced at a butcher table. Human meat will not be used for recipes by default.

A campfire may also be used for cooking, but is limited to simple meals or pemmican. Alternatively, a fueled stove can be used for preparation of quality meals, but needs wood for fuel.

An active electric stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a electric stove inside a freezer, or use them as a heater substitute in a frigid climate. Furthermore, a 70% cooking speed penalty is applied if the temperature is less than 10 degrees.

Version History