Flesh sack
Jump to navigation
Jump to search
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?. |
Flesh sack
A swollen lump of flesh with something inside. These stationary fleshbeasts act as digestive organs, supplying the surrounding fleshmass with nutrients. However, they're unable to break down non-organic matter, meaning that valuable items can occasionally be found within.
Base Stats
Building
- Size
- 2 × 2
Flesh sacks are structures added by the Anomaly DLC that are associated with fleshbeasts and drop loot when destroyed.
Occurrence
Flesh sacks are only generated within the Pit gate's undercave and the Distress Signal quest map.[How many?]
Summary
Flesh sacks contain items which are dropped when the sack is destroyed.
Loot
This section has been suggested for recoding. Reason: Automate table using tag system if possible. Contact user that generated list. You can help RimWorld Wiki by improving it. |
The following items may be found within a flesh sack.[Add Details] [Verify In Game]
Item | Amount | Chance |
---|---|---|
Pirate corpse | 1 | ~ 7.81% |
Villager corpse | 1 | ~ 7.81% |
Pirate boss corpse | 1 | ~ 7.81% |
Harbinger seed | 1 | ~ 7.81% |
Shard | 1 | ~ 3.91% |
Gold | 15 - 30 | ~ 3.91% |
Plasteel | 15 - 30 | ~ 3.91% |
Hyperweave | 15 - 30 | ~ 3.91% |
Bionic eye | 1 | ~ 1.95% |
Bionic arm | 1 | ~ 1.95% |
Bionic leg | 1 | ~ 1.95% |
Bionic spine | 1 | ~ 1.95% |
Bionic heart | 1 | ~ 1.95% |
Bionic stomach | 1 | ~ 1.95% |
Archotech arm | 1 | ~ 1.95% |
Archotech eye | 1 | ~ 1.95% |
Archotech leg | 1 | ~ 1.95% |
Recon helmet | 1 | ~ 1.95% |
Shield belt | 1 | ~ 1.95% |
Marine helmet | 1 | ~ 1.95% |
Flak jacket | 1 | ~ 1.95% |
Plate armor | 1 | ~ 1.95% |
Nerve spiker | 1 | ~ 1.95% |
Turret pack | 1 | ~ 1.95% |
Antigrain warhead | 1 | ~ 1.17% |
Shard animal pulser | 1 | ~ 1.17% |
Psychic soothe pulser | 1 | ~ 1.17% |
Biomutation pulser | 1 | ~ 1.17% |
Doomsday rocket launcher | 1 | ~ 1.17% |
Triple rocket launcher | 1 | ~ 1.17% |
Shard insanity lance | 1 | ~ 1.17% |
Shard shock lance | 1 | ~ 1.17% |
Biomutation lance | 1 | ~ 1.17% |
Void sculpture | 1 | ~ 1.17% |
Psychic emanator | 1 | ~ 1.17% |
Disruptor flare pack | 1 | ~ 1.17% |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Gallery
Version history
- Anomaly DLC Release - Added.