Flagstone
Flagstone
Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
Base Stats
- Type
- Floor
- Beauty
- 0
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Work To Make
- 500 ticks (8.33 secs)
- Stuff Tags
- Stony
- Deconstruct yield
- None
Flagstones are a buildable floor type. It can be made out of any of the 5 stone types available in-game: Sandstone, Granite, Limestone, Slate or Marble.
Acquisition
Constructing flagstone of any type requires Stonecutting to be researched. Each tile requires 4 Stuff (Stony), 500 ticks (8.33 secs).
Flagstone can also be generated when you create a colony on a tile with stone road on it.
Summary
Flagstone provides no beauty modifier, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
Unlike other floors, when removed with the Remove Floor command, it provides no resources.
Analysis
Flagstone shares a similar role to concrete or paved tile as a relatively fast, non-flammable, beauty-neutral flooring. It takes 500% the work to lay flagstone than concrete, while stone blocks take a lot of time to craft. Flagstone has a useful niche if you have a steel shortage, or a stone block excess.
Both flagstone and stone tiles cost the same amount of stone. The latter takes 1,100 ticks (18.33 secs) of work to construct, 220% the work to make flagstone, for +1 beauty per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.
Version history
- 1.4.3523 - Cleaning time factor added.